Add some command line options to directly specify plugins. You can use "dolphin /V Plugins/Plugin_Video???.dll" in the command line to start Dolphin with the ??? plugin. This can be done also for other plugins. There are a couple of reasons to do so. For example, Dolphin compiled in DEBUG would often crash if loaded with non-DEBUG plugins. Therefore, you may want use to DEBUG plugins when running the DEBUG dolphin by giving all the command switches.

Also add some code to show the version of the plugin in the plugin configuration window title, so we can see clearly which version of the plugin we are using.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4208 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
rice1964
2009-09-06 02:55:14 +00:00
parent 8b2d991be4
commit c30ed92e75
4 changed files with 92 additions and 25 deletions

View File

@ -229,7 +229,17 @@ void DlgSettings_Show(HINSTANCE hInstance, HWND _hParent)
sheet.Add(new TabDirect3D,(LPCTSTR)IDD_SETTINGS,_T("Direct3D"));
sheet.Add(new TabEnhancements,(LPCTSTR)IDD_ENHANCEMENTS,_T("Enhancements"));
sheet.Add(new TabAdvanced,(LPCTSTR)IDD_ADVANCED,_T("Advanced"));
sheet.Show(hInstance,_hParent,_T("Graphics Plugin"));
#ifdef DEBUGFAST
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin (DEBUGFAST)"));
#else
#ifndef _DEBUG
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin"));
#else
sheet.Show(hInstance,_hParent,_T("DX9 Graphics Plugin (DEBUG)"));
#endif
#endif
g_Config.Save();
if(( tfoe != g_Config.bTexFmtOverlayEnable) ||