Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
donkopunchstania
2011-02-05 18:25:34 +00:00
parent 98e24f5873
commit c36ed08cfc
10 changed files with 414 additions and 379 deletions

View File

@ -24,8 +24,6 @@
#include "VideoConfig.h"
#include "RenderBase.h"
static float GC_ALIGNED16(s_fMaterials[16]);
static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
static int s_nIndTexMtxChanged;
static bool s_bAlphaChanged;
@ -36,7 +34,6 @@ static bool s_bFogColorChanged;
static bool s_bFogParamChanged;
static bool s_bFogRangeAdjustChanged;
static int nLightsChanged[2]; // min,max
static float lastDepthRange[2]; // 0 = far z, 1 = far - near
static float lastRGBAfull[2][4][4];
static u8 s_nTexDimsChanged;
static u8 s_nIndTexScaleChanged;
@ -142,8 +139,16 @@ void PixelShaderManager::SetConstants()
if (s_bZBiasChanged || s_bDepthRangeChanged)
{
//ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
SetPSConstant4f(C_ZBIAS+1, lastDepthRange[0] / 16777216.0f, lastDepthRange[1] / 16777216.0f, 0, (float)(lastZBias)/16777215.0f);
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
// [0] = width/2
// [1] = height/2
// [2] = 16777215 * (farz - nearz)
// [3] = xorig + width/2 + 342
// [4] = yorig + height/2 + 342
// [5] = 16777215 * farz
//ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
SetPSConstant4f(C_ZBIAS+1, xfregs.rawViewport[2] / 16777216.0f, xfregs.rawViewport[5] / 16777216.0f, 0, (float)(lastZBias)/16777215.0f);
s_bZBiasChanged = s_bDepthRangeChanged = false;
}
@ -252,48 +257,66 @@ void PixelShaderManager::SetConstants()
s_bFogRangeAdjustChanged = false;
}
if (g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting && nLightsChanged[0] >= 0) // config check added because the code in here was crashing for me inside SetPSConstant4f
if (g_ActiveConfig.bEnablePixelLigting && g_ActiveConfig.backend_info.bSupportsPixelLighting) // config check added because the code in here was crashing for me inside SetPSConstant4f
{
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
int istart = nLightsChanged[0] / 0x10;
int iend = (nLightsChanged[1] + 15) / 0x10;
const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
for (int i = istart; i < iend; ++i)
if (nLightsChanged[0] >= 0)
{
u32 color = *(const u32*)(xfmemptr + 3);
float NormalizationCoef = 1 / 255.0f;
SetPSConstant4f(C_PLIGHTS + 5 * i,
((color >> 24) & 0xFF) * NormalizationCoef,
((color >> 16) & 0xFF) * NormalizationCoef,
((color >> 8) & 0xFF) * NormalizationCoef,
((color) & 0xFF) * NormalizationCoef);
xfmemptr += 4;
// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
int istart = nLightsChanged[0] / 0x10;
int iend = (nLightsChanged[1] + 15) / 0x10;
const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
for (int j = 0; j < 4; ++j, xfmemptr += 3)
for (int i = istart; i < iend; ++i)
{
if (j == 1 &&
fabs(xfmemptr[0]) < 0.00001f &&
fabs(xfmemptr[1]) < 0.00001f &&
fabs(xfmemptr[2]) < 0.00001f)
u32 color = *(const u32*)(xfmemptr + 3);
float NormalizationCoef = 1 / 255.0f;
SetPSConstant4f(C_PLIGHTS + 5 * i,
((color >> 24) & 0xFF) * NormalizationCoef,
((color >> 16) & 0xFF) * NormalizationCoef,
((color >> 8) & 0xFF) * NormalizationCoef,
((color) & 0xFF) * NormalizationCoef);
xfmemptr += 4;
for (int j = 0; j < 4; ++j, xfmemptr += 3)
{
// dist attenuation, make sure not equal to 0!!!
SetPSConstant4f(C_PLIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
if (j == 1 &&
fabs(xfmemptr[0]) < 0.00001f &&
fabs(xfmemptr[1]) < 0.00001f &&
fabs(xfmemptr[2]) < 0.00001f)
{
// dist attenuation, make sure not equal to 0!!!
SetPSConstant4f(C_PLIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
}
else
SetPSConstant4fv(C_PLIGHTS+5*i+j+1, xfmemptr);
}
else
SetPSConstant4fv(C_PLIGHTS+5*i+j+1, xfmemptr);
}
nLightsChanged[0] = nLightsChanged[1] = -1;
}
nLightsChanged[0] = nLightsChanged[1] = -1;
}
if (nMaterialsChanged)
{
for (int i = 0; i < 4; ++i)
if (nMaterialsChanged & (1 << i))
SetPSConstant4fv(C_PMATERIALS + i, &s_fMaterials[4 * i]);
if (nMaterialsChanged)
{
float GC_ALIGNED16(material[4]);
float NormalizationCoef = 1 / 255.0f;
nMaterialsChanged = 0;
for (int i = 0; i < 4; ++i)
{
if (nMaterialsChanged & (1 << i))
{
u32 data = *(xfregs.ambColor + i);
material[0] = ((data >> 24) & 0xFF) * NormalizationCoef;
material[1] = ((data >> 16) & 0xFF) * NormalizationCoef;
material[2] = ((data >> 8) & 0xFF) * NormalizationCoef;
material[3] = ( data & 0xFF) * NormalizationCoef;
SetPSConstant4fv(C_PMATERIALS + i, material);
}
}
nMaterialsChanged = 0;
}
}
}
@ -367,39 +390,9 @@ void PixelShaderManager::SetZTextureBias(u32 bias)
}
}
void PixelShaderManager::SetViewport(float* viewport,int VIndex)
void PixelShaderManager::SetViewportChanged()
{
// reversed gxsetviewport(xorig, yorig, width, height, nearz, farz)
// [0] = width/2
// [1] = height/2
// [2] = 16777215 * (farz - nearz)
// [3] = xorig + width/2 + 342
// [4] = yorig + height/2 + 342
// [5] = 16777215 * farz
if(VIndex <= 0)
{
if (lastDepthRange[0] != viewport[5] || lastDepthRange[1] != viewport[2])
{
lastDepthRange[0] = viewport[5];
lastDepthRange[1] = viewport[2];
s_bDepthRangeChanged = true;
}
}
else
{
if (VIndex == 2 && lastDepthRange[1] != viewport[0])
{
lastDepthRange[1] = viewport[0];
s_bDepthRangeChanged = true;
}
else if(VIndex == 5 && lastDepthRange[0] != viewport[0])
{
lastDepthRange[0] = viewport[0];
s_bDepthRangeChanged = true;
}
}
s_bDepthRangeChanged = true;
}
void PixelShaderManager::SetIndTexScaleChanged(u8 stagemask)
@ -463,14 +456,7 @@ void PixelShaderManager::InvalidateXFRange(int start, int end)
}
}
void PixelShaderManager::SetMaterialColor(int index, u32 data)
void PixelShaderManager::SetMaterialColorChanged(int index)
{
int ind = index * 4;
nMaterialsChanged |= (1 << index);
float NormalizationCoef = 1 / 255.0f;
s_fMaterials[ind++] = ((data >> 24) & 0xFF) * NormalizationCoef;
s_fMaterials[ind++] = ((data >> 16) & 0xFF) * NormalizationCoef;
s_fMaterials[ind++] = ((data >> 8) & 0xFF) * NormalizationCoef;
s_fMaterials[ind] = ( data & 0xFF) * NormalizationCoef;
}