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Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7083 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -39,7 +39,7 @@ public:
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static void SetDestAlpha(const ConstantAlpha& alpha);
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static void SetTexDims(int texmapid, u32 width, u32 height, u32 wraps, u32 wrapt);
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static void SetZTextureBias(u32 bias);
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static void SetViewport(float* viewport,int VIndex = -1);
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static void SetViewportChanged();
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static void SetIndMatrixChanged(int matrixidx);
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static void SetTevKSelChanged(int id);
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static void SetZTextureTypeChanged();
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@ -50,7 +50,7 @@ public:
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static void SetFogRangeAdjustChanged();
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static void SetColorMatrix(const float* pmatrix);
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static void InvalidateXFRange(int start, int end);
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static void SetMaterialColor(int index, u32 data);
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static void SetMaterialColorChanged(int index);
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};
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