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Options: merge SCoreStartupParameter into SConfig
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@ -132,7 +132,7 @@ GameFile::GameFile(const QString& fileName)
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if (m_valid)
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{
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IniFile ini = SCoreStartupParameter::LoadGameIni(m_unique_id.toStdString(), m_revision);
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IniFile ini = SConfig::LoadGameIni(m_unique_id.toStdString(), m_revision);
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std::string issues_temp;
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ini.GetIfExists("EmuState", "EmulationStateId", &m_emu_state);
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ini.GetIfExists("EmuState", "EmulationIssues", &issues_temp);
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@ -260,7 +260,7 @@ QString GameFile::GetDescription(DiscIO::IVolume::ELanguage language) const
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QString GameFile::GetDescription() const
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{
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bool wii = m_platform != DiscIO::IVolume::GAMECUBE_DISC;
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return GetDescription(SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(wii));
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return GetDescription(SConfig::GetInstance().GetCurrentLanguage(wii));
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}
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QString GameFile::GetName(bool prefer_long, DiscIO::IVolume::ELanguage language) const
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@ -271,7 +271,7 @@ QString GameFile::GetName(bool prefer_long, DiscIO::IVolume::ELanguage language)
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QString GameFile::GetName(bool prefer_long) const
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{
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bool wii = m_platform != DiscIO::IVolume::GAMECUBE_DISC;
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QString name = GetName(prefer_long, SConfig::GetInstance().m_LocalCoreStartupParameter.GetCurrentLanguage(wii));
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QString name = GetName(prefer_long, SConfig::GetInstance().GetCurrentLanguage(wii));
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if (name.isEmpty())
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{
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// No usable name, return filename (better than nothing)
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