diff --git a/Data/Sys/Shaders/32bit.glsl b/Data/Sys/Shaders/32bit.glsl index fddb386b74..1a9594f19c 100644 --- a/Data/Sys/Shaders/32bit.glsl +++ b/Data/Sys/Shaders/32bit.glsl @@ -10,9 +10,9 @@ void main() //Change this number to increase the pixel size. float pixelSize = 2.0; - float red = 0.0; - float green = 0.0; - float blue = 0.0; + float red = 0.0; + float green = 0.0; + float blue = 0.0; vec2 pos = floor(uv0 * resolution.xy / pixelSize) * pixelSize * resolution.zw;