Merge pull request #9366 from iwubcode/freelook_camera_quaternion

VideoCommon: allow Free Look to be manipulated by a quaternion
This commit is contained in:
Léo Lam
2021-01-28 01:34:09 +01:00
committed by GitHub
5 changed files with 56 additions and 29 deletions

View File

@ -56,6 +56,13 @@ Quaternion Quaternion::RotateZ(float rad)
return Rotate(rad, Vec3(0, 0, 1));
}
Quaternion Quaternion::RotateXYZ(const Vec3& rads)
{
const auto length = rads.Length();
return length ? Common::Quaternion::Rotate(length, rads / length) :
Common::Quaternion::Identity();
}
Quaternion Quaternion::Rotate(float rad, const Vec3& axis)
{
const auto sin_angle_2 = std::sin(rad / 2);
@ -269,6 +276,11 @@ Matrix44 Matrix44::FromMatrix33(const Matrix33& m33)
return mtx;
}
Matrix44 Matrix44::FromQuaternion(const Quaternion& q)
{
return FromMatrix33(Matrix33::FromQuaternion(q));
}
Matrix44 Matrix44::FromArray(const std::array<float, 16>& arr)
{
Matrix44 mtx;

View File

@ -337,6 +337,10 @@ public:
static Quaternion RotateY(float rad);
static Quaternion RotateZ(float rad);
// Returns a quaternion with rotations about each axis simulatenously (e.g processing gyroscope
// input)
static Quaternion RotateXYZ(const Vec3& rads);
static Quaternion Rotate(float rad, const Vec3& axis);
Quaternion() = default;
@ -402,6 +406,7 @@ class Matrix44
public:
static Matrix44 Identity();
static Matrix44 FromMatrix33(const Matrix33& m33);
static Matrix44 FromQuaternion(const Quaternion& q);
static Matrix44 FromArray(const std::array<float, 16>& arr);
static Matrix44 Translate(const Vec3& vec);