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Refactor to remove virtual from RenderXFBToScreen
Slightly simplifies the upcoming refactor
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@ -115,6 +115,8 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsTextureQueryLevels = false;
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g_Config.backend_info.bSupportsSettingObjectNames = false;
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g_Config.backend_info.bUsesExplictQuadBuffering = true;
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g_Config.backend_info.Adapters.clear();
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// aamodes - 1 is to stay consistent with D3D (means no AA)
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