Refactor to remove virtual from RenderXFBToScreen

Slightly simplifies the upcoming refactor
This commit is contained in:
Scott Mansell
2023-01-26 19:06:39 +13:00
parent a01d5283ec
commit c38c76abad
7 changed files with 38 additions and 20 deletions

View File

@ -963,20 +963,18 @@ void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable,
BPFunctions::SetScissorAndViewport();
}
void Renderer::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
const AbstractTexture* source_texture,
const MathUtil::Rectangle<int>& source_rc)
void Renderer::SelectLeftBuffer()
{
// Quad-buffered stereo is annoying on GL.
if (g_ActiveConfig.stereo_mode != StereoMode::QuadBuffer)
return ::Renderer::RenderXFBToScreen(target_rc, source_texture, source_rc);
glDrawBuffer(GL_BACK_LEFT);
m_post_processor->BlitFromTexture(target_rc, source_rc, source_texture, 0);
}
void Renderer::SelectRightBuffer()
{
glDrawBuffer(GL_BACK_RIGHT);
m_post_processor->BlitFromTexture(target_rc, source_rc, source_texture, 1);
}
void Renderer::SelectMainBuffer()
{
glDrawBuffer(GL_BACK);
}