mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 09:09:52 -06:00
Refactor to remove virtual from RenderXFBToScreen
Slightly simplifies the upcoming refactor
This commit is contained in:
@ -963,20 +963,18 @@ void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable,
|
||||
BPFunctions::SetScissorAndViewport();
|
||||
}
|
||||
|
||||
void Renderer::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
|
||||
const AbstractTexture* source_texture,
|
||||
const MathUtil::Rectangle<int>& source_rc)
|
||||
void Renderer::SelectLeftBuffer()
|
||||
{
|
||||
// Quad-buffered stereo is annoying on GL.
|
||||
if (g_ActiveConfig.stereo_mode != StereoMode::QuadBuffer)
|
||||
return ::Renderer::RenderXFBToScreen(target_rc, source_texture, source_rc);
|
||||
|
||||
glDrawBuffer(GL_BACK_LEFT);
|
||||
m_post_processor->BlitFromTexture(target_rc, source_rc, source_texture, 0);
|
||||
}
|
||||
|
||||
void Renderer::SelectRightBuffer()
|
||||
{
|
||||
glDrawBuffer(GL_BACK_RIGHT);
|
||||
m_post_processor->BlitFromTexture(target_rc, source_rc, source_texture, 1);
|
||||
}
|
||||
|
||||
void Renderer::SelectMainBuffer()
|
||||
{
|
||||
glDrawBuffer(GL_BACK);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user