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Refactor to remove virtual from RenderXFBToScreen
Slightly simplifies the upcoming refactor
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@ -45,9 +45,8 @@ public:
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u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
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void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points) override {}
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void RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
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const AbstractTexture* source_texture,
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const MathUtil::Rectangle<int>& source_rc) override;
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void ShowImage(const AbstractTexture* source_texture,
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const MathUtil::Rectangle<int>& source_rc) override;
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void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z) override;
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