mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 07:09:48 -06:00
Video: Clearly separate Texture and EFB Copy formats
Improve bookkeeping around formats. Hopefully make code less confusing. - Rename TlutFormat -> TLUTFormat to follow conventions. - Use enum classes to prevent using a Texture format where an EFB Copy format is expected or vice-versa. - Use common EFBCopyFormat names regardless of depth and YUV configurations.
This commit is contained in:
@ -9,6 +9,7 @@
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#include <memory>
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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@ -32,12 +33,18 @@ namespace OGL
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{
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static u32 s_ColorCbufid;
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static u32 s_DepthCbufid;
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static SHADER s_palette_pixel_shader[3];
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struct PaletteShader
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{
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SHADER shader;
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GLuint buffer_offset_uniform;
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GLuint multiplier_uniform;
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GLuint copy_position_uniform;
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};
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static PaletteShader s_palette_shader[3];
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static std::unique_ptr<StreamBuffer> s_palette_stream_buffer;
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static GLuint s_palette_resolv_texture;
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static GLuint s_palette_buffer_offset_uniform[3];
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static GLuint s_palette_multiplier_uniform[3];
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static GLuint s_palette_copy_position_uniform[3];
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static GLuint s_palette_resolv_texture = 0;
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struct TextureDecodingProgramInfo
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{
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@ -64,12 +71,12 @@ std::unique_ptr<AbstractTexture> TextureCache::CreateTexture(const TextureConfig
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return std::make_unique<OGLTexture>(config);
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}
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void TextureCache::CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width,
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void TextureCache::CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half)
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const EFBRectangle& src_rect, bool scale_by_half)
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{
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TextureConverter::EncodeToRamFromTexture(dst, format, native_width, bytes_per_row, num_blocks_y,
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memory_stride, is_depth_copy, src_rect, scale_by_half);
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TextureConverter::EncodeToRamFromTexture(dst, params, native_width, bytes_per_row, num_blocks_y,
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memory_stride, src_rect, scale_by_half);
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}
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TextureCache::TextureCache()
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@ -126,6 +133,23 @@ GLuint TextureCache::GetColorCopyPositionUniform() const
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return m_colorCopyPositionUniform;
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}
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static bool CompilePaletteShader(TLUTFormat tlutfmt, const std::string& vcode,
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const std::string& pcode, const std::string& gcode)
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{
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_assert_(IsValidTLUTFormat(tlutfmt));
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PaletteShader& shader = s_palette_shader[static_cast<int>(tlutfmt)];
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if (!ProgramShaderCache::CompileShader(shader.shader, vcode, pcode, gcode))
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return false;
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shader.buffer_offset_uniform =
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glGetUniformLocation(shader.shader.glprogid, "texture_buffer_offset");
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shader.multiplier_uniform = glGetUniformLocation(shader.shader.glprogid, "multiplier");
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shader.copy_position_uniform = glGetUniformLocation(shader.shader.glprogid, "copy_position");
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return true;
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}
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bool TextureCache::CompileShaders()
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{
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constexpr const char* color_copy_program = "SAMPLER_BINDING(9) uniform sampler2DArray samp9;\n"
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@ -315,44 +339,17 @@ bool TextureCache::CompileShaders()
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if (g_ActiveConfig.backend_info.bSupportsPaletteConversion)
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{
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if (!ProgramShaderCache::CompileShader(
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s_palette_pixel_shader[GX_TL_IA8], StringFromFormat(vertex_program, prefix, prefix),
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"#define DECODE DecodePixel_IA8" + palette_shader, geo_program))
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{
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if (!CompilePaletteShader(TLUTFormat::IA8, StringFromFormat(vertex_program, prefix, prefix),
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"#define DECODE DecodePixel_IA8" + palette_shader, geo_program))
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return false;
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}
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s_palette_buffer_offset_uniform[GX_TL_IA8] =
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glGetUniformLocation(s_palette_pixel_shader[GX_TL_IA8].glprogid, "texture_buffer_offset");
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s_palette_multiplier_uniform[GX_TL_IA8] =
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glGetUniformLocation(s_palette_pixel_shader[GX_TL_IA8].glprogid, "multiplier");
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s_palette_copy_position_uniform[GX_TL_IA8] =
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glGetUniformLocation(s_palette_pixel_shader[GX_TL_IA8].glprogid, "copy_position");
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if (!ProgramShaderCache::CompileShader(
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s_palette_pixel_shader[GX_TL_RGB565], StringFromFormat(vertex_program, prefix, prefix),
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"#define DECODE DecodePixel_RGB565" + palette_shader, geo_program))
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{
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if (!CompilePaletteShader(TLUTFormat::RGB565, StringFromFormat(vertex_program, prefix, prefix),
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"#define DECODE DecodePixel_RGB565" + palette_shader, geo_program))
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return false;
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}
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s_palette_buffer_offset_uniform[GX_TL_RGB565] = glGetUniformLocation(
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s_palette_pixel_shader[GX_TL_RGB565].glprogid, "texture_buffer_offset");
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s_palette_multiplier_uniform[GX_TL_RGB565] =
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glGetUniformLocation(s_palette_pixel_shader[GX_TL_RGB565].glprogid, "multiplier");
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s_palette_copy_position_uniform[GX_TL_RGB565] =
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glGetUniformLocation(s_palette_pixel_shader[GX_TL_RGB565].glprogid, "copy_position");
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if (!ProgramShaderCache::CompileShader(
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s_palette_pixel_shader[GX_TL_RGB5A3], StringFromFormat(vertex_program, prefix, prefix),
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"#define DECODE DecodePixel_RGB5A3" + palette_shader, geo_program))
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{
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if (!CompilePaletteShader(TLUTFormat::RGB5A3, StringFromFormat(vertex_program, prefix, prefix),
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"#define DECODE DecodePixel_RGB5A3" + palette_shader, geo_program))
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return false;
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}
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s_palette_buffer_offset_uniform[GX_TL_RGB5A3] = glGetUniformLocation(
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s_palette_pixel_shader[GX_TL_RGB5A3].glprogid, "texture_buffer_offset");
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s_palette_multiplier_uniform[GX_TL_RGB5A3] =
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glGetUniformLocation(s_palette_pixel_shader[GX_TL_RGB5A3].glprogid, "multiplier");
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s_palette_copy_position_uniform[GX_TL_RGB5A3] =
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glGetUniformLocation(s_palette_pixel_shader[GX_TL_RGB5A3].glprogid, "copy_position");
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}
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return true;
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@ -364,16 +361,19 @@ void TextureCache::DeleteShaders()
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m_depthMatrixProgram.Destroy();
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if (g_ActiveConfig.backend_info.bSupportsPaletteConversion)
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for (auto& shader : s_palette_pixel_shader)
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shader.Destroy();
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for (auto& shader : s_palette_shader)
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shader.shader.Destroy();
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}
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void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source, void* palette,
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TlutFormat format)
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void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source,
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const void* palette, TLUTFormat tlutfmt)
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{
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if (!g_ActiveConfig.backend_info.bSupportsPaletteConversion)
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return;
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_assert_(IsValidTLUTFormat(tlutfmt));
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const PaletteShader& palette_shader = s_palette_shader[static_cast<int>(tlutfmt)];
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g_renderer->ResetAPIState();
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OGLTexture* source_texture = static_cast<OGLTexture*>(source->texture.get());
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@ -385,16 +385,17 @@ void TextureCache::ConvertTexture(TCacheEntry* destination, TCacheEntry* source,
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FramebufferManager::SetFramebuffer(destination_texture->GetFramebuffer());
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glViewport(0, 0, destination->GetWidth(), destination->GetHeight());
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s_palette_pixel_shader[format].Bind();
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palette_shader.shader.Bind();
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// C14 textures are currently unsupported
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int size = (source->format & 0xf) == GX_TF_I4 ? 32 : 512;
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int size = source->format == TextureFormat::I4 ? 32 : 512;
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auto buffer = s_palette_stream_buffer->Map(size);
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memcpy(buffer.first, palette, size);
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s_palette_stream_buffer->Unmap(size);
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glUniform1i(s_palette_buffer_offset_uniform[format], buffer.second / 2);
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glUniform1f(s_palette_multiplier_uniform[format], (source->format & 0xf) == 0 ? 15.0f : 255.0f);
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glUniform4f(s_palette_copy_position_uniform[format], 0.0f, 0.0f,
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glUniform1i(palette_shader.buffer_offset_uniform, buffer.second / 2);
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glUniform1f(palette_shader.multiplier_uniform,
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source->format == TextureFormat::I4 ? 15.0f : 255.0f);
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glUniform4f(palette_shader.copy_position_uniform, 0.0f, 0.0f,
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static_cast<float>(source->GetWidth()), static_cast<float>(source->GetHeight()));
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glActiveTexture(GL_TEXTURE10);
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@ -441,7 +442,7 @@ void DestroyTextureDecodingResources()
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s_texture_decoding_program_info.clear();
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}
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bool TextureCache::SupportsGPUTextureDecode(TextureFormat format, TlutFormat palette_format)
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bool TextureCache::SupportsGPUTextureDecode(TextureFormat format, TLUTFormat palette_format)
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{
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auto key = std::make_pair(static_cast<u32>(format), static_cast<u32>(palette_format));
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auto iter = s_texture_decoding_program_info.find(key);
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@ -483,7 +484,7 @@ bool TextureCache::SupportsGPUTextureDecode(TextureFormat format, TlutFormat pal
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void TextureCache::DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data,
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size_t data_size, TextureFormat format, u32 width, u32 height,
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u32 aligned_width, u32 aligned_height, u32 row_stride,
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const u8* palette, TlutFormat palette_format)
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const u8* palette, TLUTFormat palette_format)
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{
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auto key = std::make_pair(static_cast<u32>(format), static_cast<u32>(palette_format));
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auto iter = s_texture_decoding_program_info.find(key);
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@ -26,23 +26,23 @@ public:
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static TextureCache* GetInstance();
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bool SupportsGPUTextureDecode(TextureFormat format, TlutFormat palette_format) override;
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bool SupportsGPUTextureDecode(TextureFormat format, TLUTFormat palette_format) override;
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void DecodeTextureOnGPU(TCacheEntry* entry, u32 dst_level, const u8* data, size_t data_size,
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TextureFormat format, u32 width, u32 height, u32 aligned_width,
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u32 aligned_height, u32 row_stride, const u8* palette,
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TlutFormat palette_format) override;
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TLUTFormat palette_format) override;
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const SHADER& GetColorCopyProgram() const;
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GLuint GetColorCopyPositionUniform() const;
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private:
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std::unique_ptr<AbstractTexture> CreateTexture(const TextureConfig& config) override;
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void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, void* palette,
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TlutFormat format) override;
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void ConvertTexture(TCacheEntry* destination, TCacheEntry* source, const void* palette,
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TLUTFormat format) override;
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void CopyEFB(u8* dst, const EFBCopyFormat& format, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, bool is_depth_copy,
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const EFBRectangle& src_rect, bool scale_by_half) override;
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void CopyEFB(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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bool scale_by_half) override;
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void CopyEFBToCacheEntry(TCacheEntry* entry, bool is_depth_copy, const EFBRectangle& src_rect,
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bool scale_by_half, unsigned int cbuf_id, const float* colmat) override;
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@ -51,7 +51,7 @@ struct EncodingProgram
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SHADER program;
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GLint copy_position_uniform;
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};
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static std::map<EFBCopyFormat, EncodingProgram> s_encoding_programs;
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static std::map<EFBCopyParams, EncodingProgram> s_encoding_programs;
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static GLuint s_PBO = 0; // for readback with different strides
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@ -136,13 +136,13 @@ static void CreatePrograms()
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ProgramShaderCache::CompileShader(s_yuyvToRgbProgram, VProgramYuyvToRgb, FProgramYuyvToRgb);
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}
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static EncodingProgram& GetOrCreateEncodingShader(const EFBCopyFormat& format)
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static EncodingProgram& GetOrCreateEncodingShader(const EFBCopyParams& params)
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{
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auto iter = s_encoding_programs.find(format);
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auto iter = s_encoding_programs.find(params);
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if (iter != s_encoding_programs.end())
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return iter->second;
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const char* shader = TextureConversionShader::GenerateEncodingShader(format, APIType::OpenGL);
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const char* shader = TextureConversionShader::GenerateEncodingShader(params, APIType::OpenGL);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS && shader)
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@ -166,7 +166,7 @@ static EncodingProgram& GetOrCreateEncodingShader(const EFBCopyFormat& format)
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PanicAlert("Failed to compile texture encoding shader.");
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program.copy_position_uniform = glGetUniformLocation(program.program.glprogid, "position");
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return s_encoding_programs.emplace(format, program).first->second;
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return s_encoding_programs.emplace(params, program).first->second;
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}
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void Init()
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@ -271,24 +271,24 @@ static void EncodeToRamUsingShader(GLuint srcTexture, u8* destAddr, u32 dst_line
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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}
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void EncodeToRamFromTexture(u8* dest_ptr, const EFBCopyFormat& format, u32 native_width,
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void EncodeToRamFromTexture(u8* dest_ptr, const EFBCopyParams& params, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half)
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const EFBRectangle& src_rect, bool scale_by_half)
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{
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g_renderer->ResetAPIState();
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EncodingProgram& texconv_shader = GetOrCreateEncodingShader(format);
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EncodingProgram& texconv_shader = GetOrCreateEncodingShader(params);
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texconv_shader.program.Bind();
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glUniform4i(texconv_shader.copy_position_uniform, src_rect.left, src_rect.top, native_width,
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scale_by_half ? 2 : 1);
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const GLuint read_texture = is_depth_copy ?
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const GLuint read_texture = params.depth ?
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FramebufferManager::ResolveAndGetDepthTarget(src_rect) :
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FramebufferManager::ResolveAndGetRenderTarget(src_rect);
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EncodeToRamUsingShader(read_texture, dest_ptr, bytes_per_row, num_blocks_y, memory_stride,
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scale_by_half && !is_depth_copy);
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scale_by_half && !params.depth);
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FramebufferManager::SetFramebuffer(0);
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g_renderer->RestoreAPIState();
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@ -7,9 +7,10 @@
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoCommon.h"
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struct EFBCopyParams;
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namespace OGL
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{
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// Converts textures between formats using shaders
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@ -25,9 +26,9 @@ void EncodeToRamYUYV(GLuint srcTexture, const TargetRectangle& sourceRc, u8* des
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void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTexture);
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// returns size of the encoded data (in bytes)
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void EncodeToRamFromTexture(u8* dest_ptr, const EFBCopyFormat& format, u32 native_width,
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void EncodeToRamFromTexture(u8* dest_ptr, const EFBCopyParams& params, u32 native_width,
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u32 bytes_per_row, u32 num_blocks_y, u32 memory_stride,
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bool is_depth_copy, const EFBRectangle& src_rect, bool scale_by_half);
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const EFBRectangle& src_rect, bool scale_by_half);
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}
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} // namespace OGL
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Block a user