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https://github.com/dolphin-emu/dolphin.git
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Video: Clearly separate Texture and EFB Copy formats
Improve bookkeeping around formats. Hopefully make code less confusing. - Rename TlutFormat -> TLUTFormat to follow conventions. - Use enum classes to prevent using a Texture format where an EFB Copy format is expected or vice-versa. - Use common EFBCopyFormat names regardless of depth and YUV configurations.
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@ -14,94 +14,101 @@ enum
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};
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alignas(16) extern u8 texMem[TMEM_SIZE];
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enum TextureFormat
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enum class TextureFormat
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{
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// These are the texture formats that can be read by the texture mapper.
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GX_TF_I4 = 0x0,
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GX_TF_I8 = 0x1,
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GX_TF_IA4 = 0x2,
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GX_TF_IA8 = 0x3,
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GX_TF_RGB565 = 0x4,
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GX_TF_RGB5A3 = 0x5,
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GX_TF_RGBA8 = 0x6,
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GX_TF_C4 = 0x8,
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GX_TF_C8 = 0x9,
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GX_TF_C14X2 = 0xA,
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GX_TF_CMPR = 0xE,
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_GX_TF_ZTF = 0x10, // flag for Z texture formats (used internally by dolphin)
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// Depth texture formats (which directly map to the equivalent colour format above.)
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GX_TF_Z8 = 0x1 | _GX_TF_ZTF,
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GX_TF_Z16 = 0x3 | _GX_TF_ZTF,
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GX_TF_Z24X8 = 0x6 | _GX_TF_ZTF,
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_GX_TF_CTF = 0x20, // flag for copy-texture-format only (used internally by dolphin)
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// These are extra formats that can be used when copying from efb,
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// they use one of texel formats from above, but pack diffrent data into them.
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GX_CTF_R4 = 0x0 | _GX_TF_CTF,
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GX_CTF_RA4 = 0x2 | _GX_TF_CTF,
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GX_CTF_RA8 = 0x3 | _GX_TF_CTF,
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GX_CTF_YUVA8 = 0x6 | _GX_TF_CTF, // YUV 4:4:4 - Dolphin doesn't implement this format as no
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// commercial games use it
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GX_CTF_A8 = 0x7 | _GX_TF_CTF,
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GX_CTF_R8 = 0x8 | _GX_TF_CTF,
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GX_CTF_G8 = 0x9 | _GX_TF_CTF,
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GX_CTF_B8 = 0xA | _GX_TF_CTF,
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GX_CTF_RG8 = 0xB | _GX_TF_CTF,
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GX_CTF_GB8 = 0xC | _GX_TF_CTF,
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// extra depth texture formats that can be used for efb copies.
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GX_CTF_Z4 = 0x0 | _GX_TF_ZTF | _GX_TF_CTF,
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GX_CTF_Z8H = 0x8 | _GX_TF_ZTF | _GX_TF_CTF, // This produces an identical result to to GX_TF_Z8
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GX_CTF_Z8M = 0x9 | _GX_TF_ZTF | _GX_TF_CTF,
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GX_CTF_Z8L = 0xA | _GX_TF_ZTF | _GX_TF_CTF,
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GX_CTF_Z16R = 0xB | _GX_TF_ZTF | _GX_TF_CTF, // Reversed version of GX_TF_Z16
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GX_CTF_Z16L = 0xC | _GX_TF_ZTF | _GX_TF_CTF,
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// These values represent texture format in GX registers.
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I4 = 0x0,
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I8 = 0x1,
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IA4 = 0x2,
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IA8 = 0x3,
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RGB565 = 0x4,
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RGB5A3 = 0x5,
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RGBA8 = 0x6,
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C4 = 0x8,
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C8 = 0x9,
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C14X2 = 0xA,
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CMPR = 0xE,
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};
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enum TlutFormat
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static inline bool IsColorIndexed(TextureFormat format)
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{
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GX_TL_IA8 = 0x0,
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GX_TL_RGB565 = 0x1,
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GX_TL_RGB5A3 = 0x2,
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return format == TextureFormat::C4 || format == TextureFormat::C8 ||
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format == TextureFormat::C14X2;
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}
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// The EFB Copy pipeline looks like:
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//
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// 1. Read EFB -> 2. Select color/depth -> 3. Downscale (optional)
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// -> 4. YUV conversion (optional) -> 5. Encode Tiles -> 6. Write RAM
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//
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// The "Encode Tiles" stage receives RGBA8 texels from previous stages and encodes them to various
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// formats. EFBCopyFormat is the tile encoder mode. Note that the tile encoder does not care about
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// color vs. depth or intensity formats - it only sees RGBA8 texels.
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enum class EFBCopyFormat
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{
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// These values represent EFB copy format in GX registers.
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// Most (but not all) of these values correspond to values of TextureFormat.
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R4 = 0x0, // R4, I4, Z4
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// FIXME: Does 0x1 (Z8) have identical results to 0x8 (Z8H)?
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// Is either or both of 0x1 and 0x8 used in games?
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R8_0x1 = 0x1, // R8, I8, Z8H (?)
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RA4 = 0x2, // RA4, IA4
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// FIXME: Earlier versions of this file named the value 0x3 "GX_TF_Z16", which does not reflect
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// the results one would expect when copying from the depth buffer with this format.
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// For reference: When copying from the depth buffer, R should receive the top 8 bits of
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// the Z value, and A should be either 0xFF or 0 (please investigate).
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// Please test original hardware and make sure dolphin-emu implements this format
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// correctly.
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RA8 = 0x3, // RA8, IA8, (FIXME: Z16 too?)
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RGB565 = 0x4,
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RGB5A3 = 0x5,
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RGBA8 = 0x6, // RGBA8, Z24
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A8 = 0x7,
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R8 = 0x8, // R8, I8, Z8H
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G8 = 0x9, // G8, Z8M
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B8 = 0xA, // B8, Z8L
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RG8 = 0xB, // RG8, Z16R (Note: G and R are reversed)
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GB8 = 0xC, // GB8, Z16L
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};
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struct EFBCopyFormat
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enum class TLUTFormat
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{
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EFBCopyFormat(u32 efb_format_, TextureFormat copy_format_)
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: efb_format(efb_format_), copy_format(copy_format_)
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{
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}
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bool operator<(const EFBCopyFormat& rhs) const
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{
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return std::tie(efb_format, copy_format) < std::tie(rhs.efb_format, rhs.copy_format);
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}
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u32 efb_format;
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TextureFormat copy_format;
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// These values represent TLUT format in GX registers.
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IA8 = 0x0,
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RGB565 = 0x1,
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RGB5A3 = 0x2,
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};
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int TexDecoder_GetTexelSizeInNibbles(int format);
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int TexDecoder_GetTextureSizeInBytes(int width, int height, int format);
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int TexDecoder_GetBlockWidthInTexels(u32 format);
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int TexDecoder_GetBlockHeightInTexels(u32 format);
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int TexDecoder_GetPaletteSize(int fmt);
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int TexDecoder_GetEfbCopyBaseFormat(int format);
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static inline bool IsValidTLUTFormat(TLUTFormat tlutfmt)
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{
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return tlutfmt == TLUTFormat::IA8 || tlutfmt == TLUTFormat::RGB565 ||
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tlutfmt == TLUTFormat::RGB5A3;
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}
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void TexDecoder_Decode(u8* dst, const u8* src, int width, int height, int texformat, const u8* tlut,
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TlutFormat tlutfmt);
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int TexDecoder_GetTexelSizeInNibbles(TextureFormat format);
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int TexDecoder_GetTextureSizeInBytes(int width, int height, TextureFormat format);
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int TexDecoder_GetBlockWidthInTexels(TextureFormat format);
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int TexDecoder_GetBlockHeightInTexels(TextureFormat format);
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int TexDecoder_GetEFBCopyBlockWidthInTexels(EFBCopyFormat format);
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int TexDecoder_GetEFBCopyBlockHeightInTexels(EFBCopyFormat format);
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int TexDecoder_GetPaletteSize(TextureFormat fmt);
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TextureFormat TexDecoder_GetEFBCopyBaseFormat(EFBCopyFormat format);
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void TexDecoder_Decode(u8* dst, const u8* src, int width, int height, TextureFormat texformat,
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const u8* tlut, TLUTFormat tlutfmt);
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void TexDecoder_DecodeRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int width,
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int height);
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void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth, int texformat,
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const u8* tlut, TlutFormat tlutfmt);
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void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth,
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TextureFormat texformat, const u8* tlut, TLUTFormat tlutfmt);
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void TexDecoder_DecodeTexelRGBA8FromTmem(u8* dst, const u8* src_ar, const u8* src_gb, int s, int t,
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int imageWidth);
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void TexDecoder_SetTexFmtOverlayOptions(bool enable, bool center);
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/* Internal method, implemented by TextureDecoder_Generic and TextureDecoder_x64. */
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void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, int texformat,
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const u8* tlut, TlutFormat tlutfmt);
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void _TexDecoder_DecodeImpl(u32* dst, const u8* src, int width, int height, TextureFormat texformat,
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const u8* tlut, TLUTFormat tlutfmt);
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