mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
TAS Input: Enable hotkeys and controller input when Input has focus
Enable emulator hotkeys and controller input (when that option is enabled) when a TAS Input window has focus, as if it was the render window instead. This allows TASers to use frame advance and the like without having to switch the focused window or disabling Hotkeys Require Window Focus which also picks up keypresses while other apps are active. Cursor updates are disabled when the TAS Input window has focus, as otherwise the Wii IR widget (and anything else controlled by the mouse) becomes unusable. The cursor continues to work normally when the render window has focus.
This commit is contained in:
@ -6,7 +6,9 @@
|
||||
#include <cmath>
|
||||
#include <utility>
|
||||
|
||||
#include <QApplication>
|
||||
#include <QCheckBox>
|
||||
#include <QEvent>
|
||||
#include <QGroupBox>
|
||||
#include <QHBoxLayout>
|
||||
#include <QLabel>
|
||||
@ -17,6 +19,7 @@
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
|
||||
#include "DolphinQt/Host.h"
|
||||
#include "DolphinQt/QtUtils/AspectRatioWidget.h"
|
||||
#include "DolphinQt/QtUtils/QueueOnObject.h"
|
||||
#include "DolphinQt/Resources.h"
|
||||
@ -268,3 +271,16 @@ std::optional<ControlState> TASInputWindow::GetSpinBox(TASSpinBox* spin, int zer
|
||||
|
||||
return (spin->GetValue() - zero) / scale;
|
||||
}
|
||||
|
||||
void TASInputWindow::changeEvent(QEvent* const event)
|
||||
{
|
||||
if (event->type() == QEvent::ActivationChange)
|
||||
{
|
||||
const bool active_window_is_tas_input =
|
||||
qobject_cast<TASInputWindow*>(QApplication::activeWindow()) != nullptr;
|
||||
|
||||
// Switching between TAS Input windows will call SetTASInputFocus(true) twice, but that's fine.
|
||||
Host::GetInstance()->SetTASInputFocus(active_window_is_tas_input);
|
||||
}
|
||||
QDialog::changeEvent(event);
|
||||
}
|
||||
|
Reference in New Issue
Block a user