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PatchEngine: Handle MSR more cleanly
Instead of fiddling with the MSR value, just reschedule and try again after the game fixes it itself.
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@ -52,6 +52,6 @@ constexpr u32 HLE_TRAMPOLINE_ADDRESS = INSTALLER_END_ADDRESS - 4;
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constexpr u32 MAGIC_GAMEID = 0xD01F1BAD;
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void SetActiveCodes(const std::vector<GeckoCode>& gcodes);
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void RunCodeHandler(u32 msr_reg);
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void RunCodeHandler();
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} // namespace Gecko
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