PatchEngine: Handle MSR more cleanly

Instead of fiddling with the MSR value, just reschedule and try again
after the game fixes it itself.
This commit is contained in:
EmptyChaos
2016-09-24 15:14:51 +00:00
parent 83407263e5
commit c3cef54910
6 changed files with 46 additions and 33 deletions

View File

@ -43,7 +43,7 @@ int GetSpeedhackCycles(const u32 addr);
void LoadPatchSection(const std::string& section, std::vector<Patch>& patches, IniFile& globalIni,
IniFile& localIni);
void LoadPatches();
void ApplyFramePatches();
bool ApplyFramePatches();
void Shutdown();
inline int GetPatchTypeCharLength(PatchType type)