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PatchEngine: Handle MSR more cleanly
Instead of fiddling with the MSR value, just reschedule and try again after the game fixes it itself.
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@ -43,7 +43,7 @@ int GetSpeedhackCycles(const u32 addr);
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void LoadPatchSection(const std::string& section, std::vector<Patch>& patches, IniFile& globalIni,
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IniFile& localIni);
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void LoadPatches();
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void ApplyFramePatches();
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bool ApplyFramePatches();
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void Shutdown();
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inline int GetPatchTypeCharLength(PatchType type)
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