build against wxWidgets3 from Externals on Windows.

use Externals version of libpng on Windows.
This commit is contained in:
Shawn Hoffman
2012-03-18 02:31:19 -07:00
parent 360c8d4cb3
commit c3d13b048c
14 changed files with 502 additions and 213 deletions

209
Externals/libpng/png/png.vcxproj vendored Normal file
View File

@ -0,0 +1,209 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="DebugFast|Win32">
<Configuration>DebugFast</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugFast|x64">
<Configuration>DebugFast</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<None Include="..\CMakeLists.txt" />
<None Include="..\SConscript" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\png.c" />
<ClCompile Include="..\pngerror.c" />
<ClCompile Include="..\pngget.c" />
<ClCompile Include="..\pngmem.c" />
<ClCompile Include="..\pngpread.c" />
<ClCompile Include="..\pngread.c" />
<ClCompile Include="..\pngrio.c" />
<ClCompile Include="..\pngrtran.c" />
<ClCompile Include="..\pngrutil.c" />
<ClCompile Include="..\pngset.c" />
<ClCompile Include="..\pngtrans.c" />
<ClCompile Include="..\pngwio.c" />
<ClCompile Include="..\pngwrite.c" />
<ClCompile Include="..\pngwtran.c" />
<ClCompile Include="..\pngwutil.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\png.h" />
<ClInclude Include="..\pngconf.h" />
<ClInclude Include="..\pngdebug.h" />
<ClInclude Include="..\pnginfo.h" />
<ClInclude Include="..\pnglibconf.h" />
<ClInclude Include="..\pngpriv.h" />
<ClInclude Include="..\pngstruct.h" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{01573C36-AC6E-49F6-94BA-572517EB9740}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>png</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\Source\VSProps\Base.props" />
<Import Project="..\..\..\Source\VSProps\CodeGen_Debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\Source\VSProps\Base.props" />
<Import Project="..\..\..\Source\VSProps\CodeGen_Debug.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\Source\VSProps\Base.props" />
<Import Project="..\..\..\Source\VSProps\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\Source\VSProps\Base.props" />
<Import Project="..\..\..\Source\VSProps\CodeGen_DebugFast.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\Source\VSProps\Base.props" />
<Import Project="..\..\..\Source\VSProps\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\Source\VSProps\Base.props" />
<Import Project="..\..\..\Source\VSProps\CodeGen_DebugFast.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..\zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<None Include="..\CMakeLists.txt" />
<None Include="..\SConscript" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\png.c" />
<ClCompile Include="..\pngerror.c" />
<ClCompile Include="..\pngget.c" />
<ClCompile Include="..\pngmem.c" />
<ClCompile Include="..\pngpread.c" />
<ClCompile Include="..\pngread.c" />
<ClCompile Include="..\pngrio.c" />
<ClCompile Include="..\pngrtran.c" />
<ClCompile Include="..\pngrutil.c" />
<ClCompile Include="..\pngset.c" />
<ClCompile Include="..\pngtrans.c" />
<ClCompile Include="..\pngwio.c" />
<ClCompile Include="..\pngwrite.c" />
<ClCompile Include="..\pngwtran.c" />
<ClCompile Include="..\pngwutil.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\png.h" />
<ClInclude Include="..\pngconf.h" />
<ClInclude Include="..\pngdebug.h" />
<ClInclude Include="..\pnginfo.h" />
<ClInclude Include="..\pnglibconf.h" />
<ClInclude Include="..\pngpriv.h" />
<ClInclude Include="..\pngstruct.h" />
</ItemGroup>
</Project>

View File

@ -4,7 +4,7 @@
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// RCS-ID: $Id: setup0.h 66506 2010-12-31 17:39:37Z VZ $
// RCS-ID: $Id: setup0.h 69463 2011-10-18 21:57:02Z VZ $
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
@ -192,7 +192,7 @@
//
// Recommended setting: depends on whether you intend to use C++ exceptions
// in your own code (1 if you do, 0 if you don't)
#define wxUSE_EXCEPTIONS 0
#define wxUSE_EXCEPTIONS 1
// Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI
//
@ -201,15 +201,6 @@
// Recommended setting: 0 (this is still work in progress...)
#define wxUSE_EXTENDED_RTTI 0
// Set wxUSE_STL to 1 to derive wxList(Foo) and wxArray(Foo) from
// std::list<Foo*> and std::vector<Foo*>, with a compatibility interface,
// and for wxHashMap to be implemented with templates.
//
// Default is 0
//
// Recommended setting: YMMV
#define wxUSE_STL 0
// Support for message/error logging. This includes wxLogXXX() functions and
// wxLog and derived classes. Don't set this to 0 unless you really know what
// you are doing.
@ -261,44 +252,6 @@
// Recommended setting: 1 as setting it to 0 disables many other things
#define wxUSE_STREAMS 1
// This is not a real option but is used as the default value for
// wxUSE_STD_IOSTREAM and wxUSE_STD_STRING.
//
// Currently the Digital Mars and Watcom compilers come without standard C++
// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have
// them (e.g. from STLPort).
//
// VC++ 5.0 does include standard C++ library headers, however they produce
// many warnings that can't be turned off when compiled at warning level 4.
#if defined(__DMC__) || defined(__WATCOMC__) \
|| (defined(_MSC_VER) && _MSC_VER < 1200)
#define wxUSE_STD_DEFAULT 0
#else
#define wxUSE_STD_DEFAULT 1
#endif
// Use standard C++ streams if 1 instead of wx streams in some places. If
// disabled (default), wx streams are used everywhere and wxWidgets doesn't
// depend on the standard streams library.
//
// Notice that enabling this does not replace wx streams with std streams
// everywhere, in a lot of places wx streams are used no matter what.
//
// Default is 0
//
// Recommended setting: 1 if you use the standard streams anyhow and so
// dependency on the standard streams library is not a
// problem
#define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT
// Enable conversion to standard C++ string if 1.
//
// Default is 1 for most compilers.
//
// Recommended setting: 1 unless you want to ensure your program doesn't use
// the standard C++ library at all.
#define wxUSE_STD_STRING wxUSE_STD_DEFAULT
// Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
// Note that if the system's implementation does not support positional
// parameters, setting this to 1 forces the use of the wxWidgets implementation
@ -314,6 +267,107 @@
// Recommended setting: 1 if you want to support multiple languages
#define wxUSE_PRINTF_POS_PARAMS 1
// ----------------------------------------------------------------------------
// Interoperability with the standard library.
// ----------------------------------------------------------------------------
// Set wxUSE_STL to 1 to enable maximal interoperability with the standard
// library, even at the cost of backwards compatibility.
//
// Default is 0
//
// Recommended setting: 0 as the options below already provide a relatively
// good level of interoperability and changing this option arguably isn't worth
// diverging from the official builds of the library.
#define wxUSE_STL 0
// This is not a real option but is used as the default value for
// wxUSE_STD_IOSTREAM, wxUSE_STD_STRING and wxUSE_STD_CONTAINERS.
//
// Currently the Digital Mars and Watcom compilers come without standard C++
// library headers by default, wxUSE_STD_STRING can be set to 1 if you do have
// them (e.g. from STLPort).
//
// VC++ 5.0 does include standard C++ library headers, however they produce
// many warnings that can't be turned off when compiled at warning level 4.
#if defined(__DMC__) || defined(__WATCOMC__) \
|| (defined(_MSC_VER) && _MSC_VER < 1200)
#define wxUSE_STD_DEFAULT 0
#else
#define wxUSE_STD_DEFAULT 1
#endif
// Use standard C++ containers to implement wxVector<>, wxStack<>, wxDList<>
// and wxHashXXX<> classes. If disabled, wxWidgets own (mostly compatible but
// usually more limited) implementations are used which allows to avoid the
// dependency on the C++ run-time library.
//
// Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't
// support using standard containers and that VC6 needs non-default options for
// such build to avoid getting "fatal error C1076: compiler limit : internal
// heap limit reached; use /Zm to specify a higher limit" in its own standard
// headers, so you need to ensure you do increase the heap size before enabling
// this option for this compiler.
//
// Default is 0 for compatibility reasons.
//
// Recommended setting: 1 unless compatibility with the official wxWidgets
// build and/or the existing code is a concern.
#define wxUSE_STD_CONTAINERS 0
// Use standard C++ streams if 1 instead of wx streams in some places. If
// disabled, wx streams are used everywhere and wxWidgets doesn't depend on the
// standard streams library.
//
// Notice that enabling this does not replace wx streams with std streams
// everywhere, in a lot of places wx streams are used no matter what.
//
// Default is 1 if compiler supports it.
//
// Recommended setting: 1 if you use the standard streams anyhow and so
// dependency on the standard streams library is not a
// problem
#define wxUSE_STD_IOSTREAM wxUSE_STD_DEFAULT
// Enable minimal interoperability with the standard C++ string class if 1.
// "Minimal" means that wxString can be constructed from std::string or
// std::wstring but can't be implicitly converted to them. You need to enable
// the option below for the latter.
//
// Default is 1 for most compilers.
//
// Recommended setting: 1 unless you want to ensure your program doesn't use
// the standard C++ library at all.
#define wxUSE_STD_STRING wxUSE_STD_DEFAULT
// Make wxString as much interchangeable with std::[w]string as possible, in
// particular allow implicit conversion of wxString to either of these classes.
// This comes at a price (or a benefit, depending on your point of view) of not
// allowing implicit conversion to "const char *" and "const wchar_t *".
//
// Because a lot of existing code relies on these conversions, this option is
// disabled by default but can be enabled for your build if you don't care
// about compatibility.
//
// Default is 0 if wxUSE_STL has its default value or 1 if it is enabled.
//
// Recommended setting: 0 to remain compatible with the official builds of
// wxWidgets.
#define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
//
// Note that newer compilers (including VC++ 7.1 and later) don't support
// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
//
// Default is 0.
//
// Recommended setting: 0, only set to 1 if you use a really old compiler
#define wxUSE_IOSTREAMH 0
// ----------------------------------------------------------------------------
// non GUI features selection
// ----------------------------------------------------------------------------
@ -467,7 +521,7 @@
// Default is 1.
//
// Recommended setting: 1
#define wxUSE_DIALUP_MANAGER 1
#define wxUSE_DIALUP_MANAGER 0
// Compile in classes for run-time DLL loading and function calling.
// Required by wxUSE_DIALUP_MANAGER.
@ -651,6 +705,34 @@
// Recommended setting: 1
#define wxUSE_STC 0
// Use wxWidget's web viewing classes
//
// Default is 1
//
// Recommended setting: 1
#define wxUSE_WEBVIEW 0
// Use the IE wxWebView backend
//
// Default is 1 on MSW
//
// Recommended setting: 1
#ifdef __WXMSW__
#define wxUSE_WEBVIEW_IE 0
#else
#define wxUSE_WEBVIEW_IE 0
#endif
// Use the WebKit wxWebView backend
//
// Default is 1 on GTK and OSX
//
// Recommended setting: 1
#if defined(__WXGTK__) || defined(__WXOSX__)
#define wxUSE_WEBVIEW_WEBKIT 0
#else
#define wxUSE_WEBVIEW_WEBKIT 0
#endif
// Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
// 2D drawing API. (Still somewhat experimental)
@ -714,6 +796,15 @@
// Recommended setting: 1 (don't change except for very special programs)
#define wxUSE_CONTROLS 1
// Support markup in control labels, i.e. provide wxControl::SetLabelMarkup().
// Currently markup is supported only by a few controls and only some ports but
// their number will increase with time.
//
// Default is 1
//
// Recommended setting: 1 (may be set to 0 if you want to save on code size)
#define wxUSE_MARKUP 0
// wxPopupWindow class is a top level transient window. It is currently used
// to implement wxTipWindow
//
@ -740,6 +831,7 @@
//
// Recommended setting: 1
#define wxUSE_ANIMATIONCTRL 1 // wxAnimationCtrl
#define wxUSE_BANNERWINDOW 1 // wxBannerWindow
#define wxUSE_BUTTON 1 // wxButton
#define wxUSE_BMPBUTTON 1 // wxBitmapButton
#define wxUSE_CALENDARCTRL 1 // wxCalendarCtrl
@ -775,8 +867,10 @@
#define wxUSE_STATTEXT 1 // wxStaticText
#define wxUSE_STATBMP 1 // wxStaticBitmap
#define wxUSE_TEXTCTRL 1 // wxTextCtrl
#define wxUSE_TIMEPICKCTRL 1 // wxTimePickerCtrl
#define wxUSE_TOGGLEBTN 1 // requires wxButton
#define wxUSE_TREECTRL 1 // wxTreeCtrl
#define wxUSE_TREELISTCTRL 1 // wxTreeListCtrl
// Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
// below either wxStatusBar95 or a generic wxStatusBar will be used.
@ -993,6 +1087,14 @@
// Recommended setting: 1
#define wxUSE_NOTIFICATION_MESSAGE 1
// wxRichToolTip is a customizable tooltip class which has more functionality
// than the stock (but native, unlike this class) wxToolTip.
//
// Default is 1.
//
// Recommended setting: 1 (but can be safely set to 0 if you don't need it)
#define wxUSE_RICHTOOLTIP 1
// Use wxSashWindow class.
//
// Default is 1.
@ -1266,11 +1368,11 @@
//
// Recommended setting: 1, only set to 0 if you have trouble compiling
// wxCHMHelpController (could be a problem with really ancient compilers)
#define wxUSE_MS_HTML_HELP 0
#define wxUSE_MS_HTML_HELP 1
// Use wxHTML-based help controller?
#define wxUSE_WXHTML_HELP 1
#define wxUSE_WXHTML_HELP 0
#define wxUSE_CONSTRAINTS 1
// 0 for no window layout constraint system
@ -1298,28 +1400,15 @@
// to create files in SVG (Scalable Vector Graphics) format.
#define wxUSE_SVG 1
// ----------------------------------------------------------------------------
// other compiler (mis)features
// ----------------------------------------------------------------------------
// Set this to 0 if your compiler can't cope with omission of prototype
// parameters.
// Should wxDC provide SetTransformMatrix() and related methods?
//
// Default is 1.
// Default is 1 but can be set to 0 if this functionality is not used. Notice
// that currently only wxMSW supports this so setting this to 0 doesn't change
// much for non-MSW platforms (although it will still save a few bytes
// probably).
//
// Recommended setting: 1 (should never need to set this to 0)
#define REMOVE_UNUSED_ARG 1
// VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
// them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
//
// Note that newer compilers (including VC++ 7.1 and later) don't support
// wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
//
// Default is 0.
//
// Recommended setting: 0, only set to 1 if you use a really old compiler
#define wxUSE_IOSTREAMH 0
// Recommended setting: 1.
#define wxUSE_DC_TRANSFORM_MATRIX 1
// ----------------------------------------------------------------------------
// image format support
@ -1443,7 +1532,7 @@
// Recommended setting: 1, required by wxMediaCtrl
#define wxUSE_ACTIVEX 1
// wxDC cacheing implementation
// wxDC caching implementation
#define wxUSE_DC_CACHEING 1
// Set this to 1 to enable wxDIB class used internally for manipulating
@ -1524,6 +1613,14 @@
// Recommended setting: 0, this is mainly used for testing
#define wxUSE_DATEPICKCTRL_GENERIC 0
// Set this to 1 to be able to use wxTimePickerCtrlGeneric in addition to the
// native wxTimePickerCtrl for the platforms that have the latter (MSW).
//
// Default is 0.
//
// Recommended setting: 0, this is mainly used for testing
#define wxUSE_TIMEPICKCTRL_GENERIC 0
// ----------------------------------------------------------------------------
// Crash debugging helpers
// ----------------------------------------------------------------------------