build against wxWidgets3 from Externals on Windows.

use Externals version of libpng on Windows.
This commit is contained in:
Shawn Hoffman
2012-03-18 02:31:19 -07:00
parent 360c8d4cb3
commit c3d13b048c
14 changed files with 502 additions and 213 deletions

View File

@ -130,7 +130,7 @@
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link />
<PostBuildEvent>
@ -144,7 +144,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link />
<PostBuildEvent>
@ -158,7 +158,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OpenMPSupport>
</OpenMPSupport>
</ClCompile>
@ -174,7 +174,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link />
<PostBuildEvent>
@ -188,7 +188,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OpenMPSupport>
</OpenMPSupport>
</ClCompile>
@ -204,7 +204,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\Common\Src;..\VideoCommon\Src;..\AudioCommon\Src;..\Core\Src;..\Core\Src\PowerPC\JitCommon;..\DebuggerWX\Src;..\..\..\Externals\Bochs_disasm;..\InputCommon\Src;..\InputUICommon\Src;..\DiscIO\Src;..\..\..\Externals\SFML\include;..\..\..\Externals\wxWidgets3;..\..\..\Externals\wxWidgets3\include;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link />
<PostBuildEvent>
@ -336,24 +336,18 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
<ProjectReference Include="..\..\..\Externals\Bochs_disasm\Bochs_disasm.vcxproj">
<Project>{cd3d4c3c-1027-4d33-b047-aec7b56d0bf6}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\Externals\libpng\png\png.vcxproj">
<Project>{01573c36-ac6e-49f6-94ba-572517eb9740}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\Externals\LZO\LZO.vcxproj">
<Project>{d8890b98-26f7-4cff-bbfb-b95f371b5f20}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\Externals\SFML\build\vc2010\SFML_Network.vcxproj">
<Project>{93d73454-2512-424e-9cda-4bb357fe13dd}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\Externals\wxWidgets\build\msw\wx_adv.vcxproj">
<Project>{0e231fb1-f3c9-4724-accb-de8bcb3c089e}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\Externals\wxWidgets\build\msw\wx_aui.vcxproj">
<Project>{05c75041-d67d-4903-a362-8395a7b35c75}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\Externals\wxWidgets\build\msw\wx_base.vcxproj">
<ProjectReference Include="..\..\..\Externals\wxWidgets3\build\msw\wx_base.vcxproj">
<Project>{1c8436c9-dbaf-42be-83bc-cf3ec9175abe}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\Externals\wxWidgets\build\msw\wx_core.vcxproj">
<Project>{11f55366-12ec-4c44-a8cb-1d4e315d61ed}</Project>
</ProjectReference>
<ProjectReference Include="..\..\..\Externals\zlib\zlib.vcxproj">
<Project>{3e1339f5-9311-4122-9442-369702e8fcad}</Project>
</ProjectReference>

View File

@ -723,8 +723,8 @@ const GameListItem *CGameListCtrl::GetISO(size_t index) const
CGameListCtrl *caller;
#if wxCHECK_VERSION(2, 9, 0)
int wxCALLBACK wxListCompare(long item1, long item2, wxIntPtr sortData)
#else
int wxCALLBACK wxListCompare(wxIntPtr item1, wxIntPtr item2, wxIntPtr sortData)
#else // 2.8.x
int wxCALLBACK wxListCompare(long item1, long item2, long sortData)
#endif
{

View File

@ -115,37 +115,37 @@ bool DolphinApp::OnInit()
wxCmdLineEntryDesc cmdLineDesc[] =
{
{
wxCMD_LINE_SWITCH, wxS("h"), wxS("help"),
wxCMD_LINE_SWITCH, "h", "help",
_("Show this help message"),
wxCMD_LINE_VAL_NONE, wxCMD_LINE_OPTION_HELP
},
{
wxCMD_LINE_SWITCH, wxS("d"), wxS("debugger"),
wxCMD_LINE_SWITCH, "d", "debugger",
_("Opens the debugger"),
wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_SWITCH, wxS("l"), wxS("logger"),
wxCMD_LINE_SWITCH, "l", "logger",
_("Opens the logger"),
wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_OPTION, wxS("e"), wxS("exec"),
wxCMD_LINE_OPTION, "e", "exec",
_("Loads the specified file (DOL,ELF,GCM,ISO,WAD)"),
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_SWITCH, wxS("b"), wxS("batch"),
wxCMD_LINE_SWITCH, "b", "batch",
_("Exit Dolphin with emulator"),
wxCMD_LINE_VAL_NONE, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_OPTION, wxS("V"), wxS("video_backend"),
wxCMD_LINE_OPTION, "V", "video_backend",
_("Specify a video backend"),
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
},
{
wxCMD_LINE_OPTION, wxS("A"), wxS("audio_emulation"),
wxCMD_LINE_OPTION, "A", "audio_emulation",
_("Low level (LLE) or high level (HLE) audio"),
wxCMD_LINE_VAL_STRING, wxCMD_LINE_PARAM_OPTIONAL
},

View File

@ -24,6 +24,7 @@
#include <string>
#include <wx/wx.h>
#include <wx/event.h>
#include <wx/sizer.h>
#include <wx/dialog.h>
#include <wx/notebook.h>

View File

@ -44,6 +44,9 @@ const wxString WXKeyToString(int keycode)
case WXK_SHIFT: return wxT("Shift");
case WXK_ALT: return wxT("Alt");
case WXK_RAW_CONTROL: return _("Control");
#ifdef __WXOSX__
case WXK_COMMAND: return _("Command");
#endif
case WXK_MENU: return _("Menu");
case WXK_PAUSE: return _("Pause");
case WXK_CAPITAL: return _("Caps Lock");
@ -131,7 +134,6 @@ const wxString WXKeyToString(int keycode)
case WXK_WINDOWS_LEFT: return _("Windows Left");
case WXK_WINDOWS_RIGHT: return _("Windows Right");
case WXK_WINDOWS_MENU: return _("Windows Menu");
case WXK_COMMAND: return _("Command");
}
if (keycode > WXK_SPACE && keycode < WXK_DELETE) {