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DolphinWX: Move the CodeView debugger view over to wxGraphicsContext
This is a more advanced drawing 'backend' over the previous one and allows us to control things like transparency and anti-aliasing, etc.
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@ -7,11 +7,13 @@
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#define wxUSE_XPM_IN_MSW 1
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#define USE_XPM_BITMAPS 1
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#include <memory>
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#include <vector>
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#include <wx/control.h>
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#include <wx/defs.h>
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#include <wx/event.h>
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#include <wx/graphics.h>
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#include <wx/windowid.h>
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#include "Common/Common.h"
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@ -70,7 +72,7 @@ private:
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m_ly = y;
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}
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void LineTo(wxPaintDC &dc, int x, int y);
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void LineTo(std::unique_ptr<wxGraphicsContext>& dc, int x, int y);
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struct BlrStruct // for IDM_INSERTBLR
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{
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