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Clean up Wiimote* code (comments, casts, variable names)
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@ -74,9 +74,9 @@ ControllerEmu::ControlGroup* GetGuitarGroup(int number, WiimoteEmu::GuitarGroup
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ControllerEmu::ControlGroup* GetDrumsGroup(int number, WiimoteEmu::DrumsGroup group);
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ControllerEmu::ControlGroup* GetTurntableGroup(int number, WiimoteEmu::TurntableGroup group);
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void ControlChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
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void InterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
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void Update(int _number, bool _connected);
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void ControlChannel(int number, u16 channel_id, const void* data, u32 size);
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void InterruptChannel(int number, u16 channel_id, const void* data, u32 size);
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void Update(int number, bool connected);
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}
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namespace WiimoteReal
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