DiscIO: Use std::optional in Volume and Blob

This commit is contained in:
JosJuice
2017-06-04 10:33:14 +02:00
parent e23cfc2965
commit c3fa0d6edf
23 changed files with 232 additions and 237 deletions

View File

@ -44,13 +44,12 @@ public:
virtual ~IVolume() {}
virtual bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, const Partition& partition) const = 0;
template <typename T>
bool ReadSwapped(u64 offset, T* buffer, const Partition& partition) const
std::optional<T> ReadSwapped(u64 offset, const Partition& partition) const
{
T temp;
if (!Read(offset, sizeof(T), reinterpret_cast<u8*>(&temp), partition))
return false;
*buffer = Common::FromBigEndian(temp);
return true;
return {};
return Common::FromBigEndian(temp);
}
virtual std::vector<Partition> GetPartitions() const { return {}; }
virtual Partition GetGamePartition() const { return PARTITION_NONE; }
@ -65,8 +64,8 @@ public:
virtual std::string GetGameID(const Partition& partition) const = 0;
std::string GetMakerID() const { return GetMakerID(GetGamePartition()); }
virtual std::string GetMakerID(const Partition& partition) const = 0;
u16 GetRevision() const { return GetRevision(GetGamePartition()); }
virtual u16 GetRevision(const Partition& partition) const = 0;
std::optional<u16> GetRevision() const { return GetRevision(GetGamePartition()); }
virtual std::optional<u16> GetRevision(const Partition& partition) const = 0;
std::string GetInternalName() const { return GetInternalName(GetGamePartition()); }
virtual std::string GetInternalName(const Partition& partition) const = 0;
virtual std::map<Language, std::string> GetShortNames() const { return {}; }
@ -78,8 +77,8 @@ public:
std::string GetApploaderDate() const { return GetApploaderDate(GetGamePartition()); }
virtual std::string GetApploaderDate(const Partition& partition) const = 0;
// 0 is the first disc, 1 is the second disc
u8 GetDiscNumber() const { return GetDiscNumber(GetGamePartition()); }
virtual u8 GetDiscNumber(const Partition& partition) const { return 0; }
std::optional<u8> GetDiscNumber() const { return GetDiscNumber(GetGamePartition()); }
virtual std::optional<u8> GetDiscNumber(const Partition& partition) const { return 0; }
virtual Platform GetVolumeType() const = 0;
virtual bool SupportsIntegrityCheck() const { return false; }
virtual bool CheckIntegrity(const Partition& partition) const { return false; }