mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
OpenGL: use shader 420pack if available to staticly bind ubo location
Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.
This commit is contained in:
@ -155,6 +155,7 @@ struct VideoConfig
|
||||
bool bSupportsOversizedViewports;
|
||||
bool bSupportsGLSLUBO; // needed by PixelShaderGen, so must stay in VideoCommon
|
||||
bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
|
||||
bool bSupportShadingLanguage420pack; // needed by ShaderGen, so must stay in VideoCommon
|
||||
} backend_info;
|
||||
|
||||
// Utility
|
||||
|
Reference in New Issue
Block a user