optimize memory access. reduce Memory_Read_U##_type call(it uses Memory::GetPointer, which is complex), and gain speed, may be 1 or more fps faster, I've tested on zelda tww,tp, starfox assault only.

Please review and may be the code need clean.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2144 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hyperiris
2009-02-08 13:08:58 +00:00
parent 5045119da3
commit c450e44b08
5 changed files with 181 additions and 115 deletions

View File

@ -48,6 +48,7 @@ extern volatile u32 g_XFBUpdateRequested;
void DebugLog(const char* _fmt, ...);
//////////////////////////////////////////////////////////////////////////
inline u8 *Memory_GetPtr(u32 _uAddress)
{
return g_VideoInitialize.pGetMemoryPointer(_uAddress);//&g_pMemory[_uAddress & RAM_MASK];
@ -67,7 +68,22 @@ inline u32 Memory_Read_U32(u32 _uAddress)
{
return Common::swap32(*(u32*)g_VideoInitialize.pGetMemoryPointer(_uAddress));
}
//////////////////////////////////////////////////////////////////////////
inline u8* Memory_Read_U8_Ptr(u32 _uAddress)
{
return (u8*)g_VideoInitialize.pGetMemoryPointer(_uAddress);//g_pMemory[_uAddress & RAM_MASK];
}
inline u16* Memory_Read_U16_Unswapped_Ptr(u32 _uAddress)
{
return (u16*)g_VideoInitialize.pGetMemoryPointer(_uAddress);
}
inline u32* Memory_Read_U32_Unswapped_Ptr(u32 _uAddress)
{
return (u32*)g_VideoInitialize.pGetMemoryPointer(_uAddress);
}
//////////////////////////////////////////////////////////////////////////
inline u32 Memory_Read_U32_Unswapped(u32 _uAddress)
{
return *(u32*)g_VideoInitialize.pGetMemoryPointer(_uAddress);