Merge pull request #3951 from leoetlino/formatting-fix

LightingShaderGen: Fix formatting
This commit is contained in:
Markus Wick 2016-06-27 09:59:48 +02:00 committed by GitHub
commit c4838b9cbc

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@ -71,8 +71,8 @@ static void GenerateLightShader(ShaderCode& object, const LightingUidData& uid_d
// materials name is I_MATERIALS in vs and I_PMATERIALS in ps // materials name is I_MATERIALS in vs and I_PMATERIALS in ps
// inColorName is color in vs and colors_ in ps // inColorName is color in vs and colors_ in ps
// dest is o.colors_ in vs and colors_ in ps // dest is o.colors_ in vs and colors_ in ps
void GenerateLightingShaderCode(ShaderCode& object, const LightingUidData& uid_data, void GenerateLightingShaderCode(ShaderCode& object, const LightingUidData& uid_data, int components,
int components, const char* inColorName, const char* dest) const char* inColorName, const char* dest)
{ {
for (unsigned int j = 0; j < xfmem.numChan.numColorChans; j++) for (unsigned int j = 0; j < xfmem.numChan.numColorChans; j++)
{ {