diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 4fcb1aac2f..217a1cac55 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -205,22 +205,22 @@ void VideoConfig::GameIniLoad() CHECK_SETTING("Video_Enhancements", "ForceFiltering", bForceFiltering); CHECK_SETTING("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x) CHECK_SETTING("Video_Enhancements", "PostProcessingShader", sPostProcessingShader); - CHECK_SETTING("Video_Enhancements", "StereoMode", iStereoMode); - CHECK_SETTING("Video_Enhancements", "StereoDepth", iStereoDepth); - CHECK_SETTING("Video_Enhancements", "StereoConvergence", iStereoConvergence); - CHECK_SETTING("Video_Enhancements", "StereoSwapEyes", bStereoSwapEyes); //these are not overrides, they are per-game settings, hence no warning - IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements"); + IniFile::Section* stereoscopy = iniFile.GetOrCreateSection("Stereoscopy"); for (size_t i = 0; i < oStereoPresets.size(); ++i) { - enhancements->Get(StringFromFormat("StereoConvergence_%zu", i), &oStereoPresets[i].depth, iStereoConvergence); - enhancements->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].convergence, iStereoDepth); + stereoscopy->Get(StringFromFormat("StereoConvergence_%zu", i), &oStereoPresets[i].depth, iStereoConvergence); + stereoscopy->Get(StringFromFormat("StereoDepth_%zu", i), &oStereoPresets[i].convergence, iStereoDepth); } - enhancements->Get("StereoActivePreset", &iStereoActivePreset, 0); + stereoscopy->Get("StereoActivePreset", &iStereoActivePreset, 0); iStereoConvergence = oStereoPresets[iStereoActivePreset].convergence; iStereoDepth = oStereoPresets[iStereoActivePreset].depth; + CHECK_SETTING("Video_Stereoscopy", "StereoMode", iStereoMode); + CHECK_SETTING("Video_Stereoscopy", "StereoDepth", iStereoDepth); + CHECK_SETTING("Video_Stereoscopy", "StereoConvergence", iStereoConvergence); + CHECK_SETTING("Video_Stereoscopy", "StereoSwapEyes", bStereoSwapEyes); CHECK_SETTING("Video_Stereoscopy", "StereoEFBMonoDepth", bStereoEFBMonoDepth); CHECK_SETTING("Video_Stereoscopy", "StereoDepthPercentage", iStereoDepthPercentage);