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Fixed the way a format was converted from the EFB to ram.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2723 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -107,8 +107,6 @@ FRAGMENTSHADER &GetOrCreateEncodingShader(u32 format)
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return s_encodingPrograms[0];
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}
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// todo - this does not handle the case that an application is using RGB555/4443
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// and switches EFB formats between a format that does and does not support alpha
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if (s_encodingPrograms[format].glprogid == 0)
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{
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const char* shader = TextureConversionShader::GenerateEncodingShader(format);
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