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Small fixes:
in opengl correct an error introduced by mi in efb to ram alignment, it's seems to fix SMS but it missalign a lot of other games, so revert to the default. must solve truncated coins in NSMB. revert alpha testing values to the values in rev 4812 as they fix some games. in d3d dynamized the Render target size so it will change at runtime when viewport exceed it size, in the worse case it will cause a missing frame when resizing but in the games I tested is not noticeable at all This must solve all the remaining viewports problems in nvidia cards, in ati this is not needed. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4888 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,7 +18,7 @@
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#include "LinearDiskCache.h"
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static const char ID[4] = {'D', 'C', 'A', 'C'};
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const int version = 1; // TODO: Get from SVN_REV
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const int version = 4888; // TODO: Get from SVN_REV
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LinearDiskCache::LinearDiskCache()
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: file_(NULL), num_entries_(0) {
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