VideoBackends: Use proper floating point depth precision.

This commit is contained in:
Jules Blok
2015-05-05 23:34:45 +02:00
parent 268b8fd26f
commit c4f85a38e6
5 changed files with 12 additions and 12 deletions

View File

@ -419,11 +419,11 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
if (bpmem.zcontrol.pixel_format == PEControl::RGB565_Z16)
{
// if Z is in 16 bit format you must return a 16 bit integer
ret = ((u32)(val * 0xffff));
ret = ((u32)(val * 65536.0f));
}
else
{
ret = ((u32)(val * 0xffffff));
ret = ((u32)(val * 16777216.0f));
}
D3D::context->Unmap(read_tex, 0);