mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 13:20:27 -06:00
VideoBackends: Use proper floating point depth precision.
This commit is contained in:
@ -294,7 +294,7 @@ void TextureCache::CompileShaders()
|
||||
"\n"
|
||||
"void main(){\n"
|
||||
" vec4 texcol = texture(samp9, vec3(f_uv0.xy, %s));\n"
|
||||
" int depth = int(round(texcol.x * float(0xFFFFFF)));\n"
|
||||
" int depth = int(round(texcol.x * 16777216.0));\n"
|
||||
|
||||
// Convert to Z24 format
|
||||
" ivec4 workspace;\n"
|
||||
|
Reference in New Issue
Block a user