VideoBackends: Use proper floating point depth precision.

This commit is contained in:
Jules Blok
2015-05-05 23:34:45 +02:00
parent 268b8fd26f
commit c4f85a38e6
5 changed files with 12 additions and 12 deletions

View File

@ -487,7 +487,7 @@ static void WriteZ16Encoder(char*& p,API_TYPE ApiType)
WriteSampleColor(p, "r", "depth", 0, ApiType);
WRITE(p, " depth *= 16777215.0;\n");
WRITE(p, " depth *= 16777216.0;\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
WRITE(p, " expanded.g = floor(depth / 256.0);\n");
@ -497,7 +497,7 @@ static void WriteZ16Encoder(char*& p,API_TYPE ApiType)
WriteSampleColor(p, "r", "depth", 1, ApiType);
WRITE(p, " depth *= 16777215.0;\n");
WRITE(p, " depth *= 16777216.0;\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
WRITE(p, " expanded.g = floor(depth / 256.0);\n");
@ -519,7 +519,7 @@ static void WriteZ16LEncoder(char*& p,API_TYPE ApiType)
WriteSampleColor(p, "r", "depth", 0, ApiType);
WRITE(p, " depth *= 16777215.0;\n");
WRITE(p, " depth *= 16777216.0;\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
WRITE(p, " expanded.g = floor(depth / 256.0);\n");
@ -531,7 +531,7 @@ static void WriteZ16LEncoder(char*& p,API_TYPE ApiType)
WriteSampleColor(p, "r", "depth", 1, ApiType);
WRITE(p, " depth *= 16777215.0;\n");
WRITE(p, " depth *= 16777216.0;\n");
WRITE(p, " expanded.r = floor(depth / (256.0 * 256.0));\n");
WRITE(p, " depth -= expanded.r * 256.0 * 256.0;\n");
WRITE(p, " expanded.g = floor(depth / 256.0);\n");
@ -558,7 +558,7 @@ static void WriteZ24Encoder(char*& p, API_TYPE ApiType)
for (int i = 0; i < 2; i++)
{
WRITE(p, " depth%i *= 16777215.0;\n", i);
WRITE(p, " depth%i *= 16777216.0;\n", i);
WRITE(p, " expanded%i.r = floor(depth%i / (256.0 * 256.0));\n", i, i);
WRITE(p, " depth%i -= expanded%i.r * 256.0 * 256.0;\n", i, i);