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TextureCache: Renaming some variables
OGL: Fix a possible bug at texture dumping OGL: Add a TODO about a possible bug
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@ -160,7 +160,7 @@ void VertexManager::vFlush()
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if (tentry)
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{
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// 0s are probably for no manual wrapping needed.
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PixelShaderManager::SetTexDims(i, tentry->realW, tentry->realH, 0, 0);
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PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0);
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if (g_ActiveConfig.iLog & CONF_SAVETEXTURES)
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{
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