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VideoCommon: Implement passive stereoscopic 3D
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@ -94,6 +94,7 @@ public:
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virtual ~PostProcessing();
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static std::vector<std::string> GetShaderList();
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static std::vector<std::string> GetPassiveShaderList();
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static std::vector<std::string> GetAnaglyphShaderList();
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PostProcessingConfiguration* GetConfig() { return &m_config; }
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