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VideoCommon: VertexManager -> VertexManagerBase
It may be a bit weird to see calls to static functions in VertexManagerBase now, but at least it's easier to see what's going on.
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@ -367,7 +367,7 @@ void RunGpuLoop()
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// The fifo is empty and it's unlikely we will get any more work in the near future.
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// Make sure VertexManager finishes drawing any primitives it has stored in it's buffer.
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VertexManager::Flush();
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VertexManagerBase::Flush();
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}
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}, 100);
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