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VideoCommon: VertexManager -> VertexManagerBase
It may be a bit weird to see calls to static functions in VertexManagerBase now, but at least it's easier to see what's going on.
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@ -188,7 +188,7 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
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if (loader->m_native_vertex_format != s_current_vtx_fmt ||
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loader->m_native_components != g_current_components)
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{
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VertexManager::Flush();
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VertexManagerBase::Flush();
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}
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s_current_vtx_fmt = loader->m_native_vertex_format;
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g_current_components = loader->m_native_components;
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@ -197,14 +197,14 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
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// They still need to go through vertex loading, because we need to calculate a zfreeze refrence slope.
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bool cullall = (bpmem.genMode.cullmode == GenMode::CULL_ALL && primitive < 5);
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DataReader dst = VertexManager::PrepareForAdditionalData(primitive, count,
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DataReader dst = VertexManagerBase::PrepareForAdditionalData(primitive, count,
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loader->m_native_vtx_decl.stride, cullall);
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count = loader->RunVertices(src, dst, count);
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IndexGenerator::AddIndices(primitive, count);
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VertexManager::FlushData(count, loader->m_native_vtx_decl.stride);
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VertexManagerBase::FlushData(count, loader->m_native_vtx_decl.stride);
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ADDSTAT(stats.thisFrame.numPrims, count);
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INCSTAT(stats.thisFrame.numPrimitiveJoins);
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