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Vulkan: Support native compressed textures
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@ -109,7 +109,7 @@ constexpr size_t MAXIMUM_TEXTURE_UPLOAD_BUFFER_SIZE = 64 * 1024 * 1024;
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// streaming buffer and be blocking frequently. Games are unlikely to have textures this
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// large anyway, so it's only really an issue for HD texture packs, and memory is not
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// a limiting factor in these scenarios anyway.
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constexpr size_t STAGING_TEXTURE_UPLOAD_THRESHOLD = 1024 * 1024 * 4;
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constexpr size_t STAGING_TEXTURE_UPLOAD_THRESHOLD = 1024 * 1024 * 8;
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// Streaming uniform buffer size
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constexpr size_t INITIAL_UNIFORM_STREAM_BUFFER_SIZE = 16 * 1024 * 1024;
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