Aniso filter setting working in GL, some code moving around, spelling fixes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-11-30 14:15:34 +00:00
parent 9ed23af1c2
commit c541f3c335
21 changed files with 1037 additions and 853 deletions

View File

@ -148,10 +148,10 @@ void EncodeToRam(GLuint srcTexture, const TRectangle& sourceRc,
glBindProgramARB( GL_FRAGMENT_PROGRAM_ARB, s_rgbToYuyvProgram.glprogid);
glBegin(GL_QUADS);
glTexCoord2f(sourceRc.left, sourceRc.top); glVertex2f(-1,-1);
glTexCoord2f(sourceRc.left, sourceRc.bottom); glVertex2f(-1,1);
glTexCoord2f(sourceRc.right, sourceRc.bottom); glVertex2f(1,1);
glTexCoord2f(sourceRc.right, sourceRc.top); glVertex2f(1,-1);
glTexCoord2f((float)sourceRc.left, (float)sourceRc.top); glVertex2f(-1,-1);
glTexCoord2f((float)sourceRc.left, (float)sourceRc.bottom); glVertex2f(-1,1);
glTexCoord2f((float)sourceRc.right, (float)sourceRc.bottom); glVertex2f(1,1);
glTexCoord2f((float)sourceRc.right, (float)sourceRc.top); glVertex2f(1,-1);
glEnd();
GL_REPORT_ERRORD();