Aniso filter setting working in GL, some code moving around, spelling fixes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1341 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-11-30 14:15:34 +00:00
parent 9ed23af1c2
commit c541f3c335
21 changed files with 1037 additions and 853 deletions

View File

@ -227,8 +227,6 @@ void Flush()
FRAGMENTSHADER* ps = PixelShaderMngr::GetShader();
VERTEXSHADER* vs = VertexShaderMngr::GetShader(s_prevcomponents);
//if (!ps) PanicAlert("Pixel shader = 0. Argh.");
//if (!vs) PanicAlert("Vertex shader = 0. Argh.");
bool bRestoreBuffers = false;
if (Renderer::GetZBufferTarget()) {
@ -295,7 +293,7 @@ void Flush()
if (bRestoreBuffers) {
GLenum s_drawbuffers[2] = {GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT};
glDrawBuffers(2, s_drawbuffers);
SetColorMask();
Renderer::SetColorMask();
}
ResetBuffer();
@ -374,8 +372,8 @@ void EnableComponents(u32 components)
xfregs.colChans[i].color.enablelighting = false;
}
}
s_prevcomponents = components;
}
s_prevcomponents = components;
}
}
} // namespace