Vulkan: Add strict flag to memory type selection

This commit is contained in:
Stenzek
2019-10-02 21:27:32 +10:00
parent e6ae204600
commit c557aa4a15
4 changed files with 75 additions and 69 deletions

View File

@ -87,8 +87,10 @@ std::unique_ptr<VKTexture> VKTexture::Create(const TextureConfig& tex_config)
VkMemoryAllocateInfo memory_info = {
VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, nullptr, memory_requirements.size,
g_vulkan_context->GetMemoryType(memory_requirements.memoryTypeBits,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)};
g_vulkan_context
->GetMemoryType(memory_requirements.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
false)
.value_or(0)};
VkDeviceMemory device_memory;
res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_info, nullptr, &device_memory);