Run code through the advanced tool 'sed' to remove trailing whitespace.

This commit is contained in:
comex
2013-10-29 01:23:17 -04:00
parent 965b32be9c
commit c579637eaf
568 changed files with 8650 additions and 8654 deletions

View File

@ -103,7 +103,7 @@ static const wxLanguage langIds[] =
#define WXSTR_TRANS(a) wxString(wxGetTranslation(wxT(a)))
#ifdef WIN32
//only used with xgettext to be picked up as translatable string.
//win32 does not have wx on its path, the provided wxALL_FILES
//win32 does not have wx on its path, the provided wxALL_FILES
//translation does not work there.
#define unusedALL_FILES wxTRANSLATE("All files (*.*)|*.*");
#endif
@ -216,7 +216,7 @@ void CConfigMain::UpdateGUI()
CPUThread->Disable();
SkipIdle->Disable();
EnableCheats->Disable();
CPUEngine->Disable();
_NTSCJ->Disable();
@ -253,12 +253,12 @@ void CConfigMain::InitializeGUILists()
// Emulator Engine
for (auto& CPUCores_a : CPUCores)
arrayStringFor_CPUEngine.Add(wxGetTranslation(CPUCores_a.name));
// DSP Engine
// DSP Engine
arrayStringFor_DSPEngine.Add(_("DSP HLE emulation (fast)"));
arrayStringFor_DSPEngine.Add(_("DSP LLE recompiler"));
arrayStringFor_DSPEngine.Add(_("DSP LLE interpreter (slow)"));
// Gamecube page
// GC Language arrayStrings
arrayStringFor_GCSystemLang.Add(_("English"));
@ -268,16 +268,16 @@ void CConfigMain::InitializeGUILists()
arrayStringFor_GCSystemLang.Add(_("Italian"));
arrayStringFor_GCSystemLang.Add(_("Dutch"));
// Wii page
// Sensorbar Position
arrayStringFor_WiiSensBarPos.Add(_("Bottom"));
arrayStringFor_WiiSensBarPos.Add(_("Top"));
// Aspect ratio
arrayStringFor_WiiAspectRatio.Add(wxT("4:3"));
arrayStringFor_WiiAspectRatio.Add(wxT("16:9"));
// Wii Language arrayStrings
arrayStringFor_WiiSystemLang = arrayStringFor_GCSystemLang;
arrayStringFor_WiiSystemLang.Insert(_("Japanese"), 0);
@ -318,7 +318,7 @@ void CConfigMain::InitializeGUILists()
void CConfigMain::InitializeGUIValues()
{
const SCoreStartupParameter& startup_params = SConfig::GetInstance().m_LocalCoreStartupParameter;
// General - Basic
CPUThread->SetValue(startup_params.bCPUThread);
SkipIdle->SetValue(startup_params.bSkipIdle);
@ -473,7 +473,7 @@ void CConfigMain::InitializeGUIValues()
WiiEuRGB60->SetValue(!!SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.E60"));
WiiAspectRatio->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR"));
WiiSystemLang->SetSelection(SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG"));
// Wii - Devices
WiiSDCard->SetValue(SConfig::GetInstance().m_WiiSDCard);
WiiKeyboard->SetValue(SConfig::GetInstance().m_WiiKeyboard);
@ -525,7 +525,7 @@ void CConfigMain::InitializeGUITooltips()
void CConfigMain::CreateGUIControls()
{
InitializeGUILists();
// Create the notebook and pages
Notebook = new wxNotebook(this, ID_NOTEBOOK, wxDefaultPosition, wxDefaultSize);
wxPanel* const GeneralPage = new wxPanel(Notebook, ID_GENERALPAGE, wxDefaultPosition, wxDefaultSize);
@ -613,7 +613,7 @@ void CConfigMain::CreateGUIControls()
if (-1 == theme_selection->FindString(wxname))
theme_selection->Append(wxname);
});
theme_selection->SetStringSelection(StrToWxStr(SConfig::GetInstance().m_LocalCoreStartupParameter.theme_name));
// std::function = avoid error on msvc
@ -639,7 +639,7 @@ void CConfigMain::CreateGUIControls()
sDisplayPage->Add(sbInterface, 0, wxEXPAND | wxALL, 5);
DisplayPage->SetSizer(sDisplayPage);
// Audio page
DSPEngine = new wxRadioBox(AudioPage, ID_DSPENGINE, _("DSP Emulator Engine"),
wxDefaultPosition, wxDefaultSize, arrayStringFor_DSPEngine, 0, wxRA_SPECIFY_ROWS);
@ -796,7 +796,7 @@ void CConfigMain::CreateGUIControls()
sWiiPage->Add(sbWiiDeviceSettings, 0, wxEXPAND|wxALL, 5);
WiiPage->SetSizer(sWiiPage);
// Paths page
ISOPaths = new wxListBox(PathsPage, ID_ISOPATHS, wxDefaultPosition, wxDefaultSize, arrayStringFor_ISOPaths, wxLB_SINGLE, wxDefaultValidator);
RecursiveISOPath = new wxCheckBox(PathsPage, ID_RECURSIVEISOPATH, _("Search Subfolders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
@ -988,7 +988,7 @@ void CConfigMain::AddAudioBackends()
{
std::vector<std::string> backends = AudioCommon::GetSoundBackends();
// I'm sure Billiard will change this into an auto sometimes soon :P
for (std::vector<std::string>::const_iterator iter = backends.begin();
for (std::vector<std::string>::const_iterator iter = backends.begin();
iter != backends.end(); ++iter)
{
BackendSelection->Append(wxGetTranslation(StrToWxStr(*iter)));