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Run code through the advanced tool 'sed' to remove trailing whitespace.
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@ -83,10 +83,10 @@ TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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// TODO: better debug names
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D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetTex(), "a texture of the TextureCache");
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D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetSRV(), "shader resource view of a texture of the TextureCache");
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D3D::SetDebugObjectName((ID3D11DeviceChild*)entry->texture->GetSRV(), "shader resource view of a texture of the TextureCache");
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SAFE_RELEASE(pTexture);
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if (tex_levels != 1)
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entry->Load(width, height, expanded_width, 0);
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@ -138,7 +138,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
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D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(), FramebufferManager::GetEFBDepthTexture()->GetDSV());
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g_renderer->RestoreAPIState();
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}
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