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Run code through the advanced tool 'sed' to remove trailing whitespace.
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@ -93,8 +93,8 @@ public:
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// Same as above but for the depth Target.
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// After calling this, before you render anything else, you MUST bind the framebuffer you want to draw to.
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static GLuint ResolveAndGetDepthTarget(const EFBRectangle &rect);
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// Convert EFB content on pixel format change.
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// Convert EFB content on pixel format change.
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// convtype=0 -> rgb8->rgba6, convtype=2 -> rgba6->rgb8
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static void ReinterpretPixelData(unsigned int convtype);
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@ -119,7 +119,7 @@ private:
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static GLuint m_resolvedDepthTexture;
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static GLuint m_xfbFramebuffer; // Only used in MSAA mode
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// For pixel format draw
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static GLuint m_pixel_format_vbo;
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static GLuint m_pixel_format_vao;
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