Run code through the advanced tool 'sed' to remove trailing whitespace.

This commit is contained in:
comex
2013-10-29 01:23:17 -04:00
parent 965b32be9c
commit c579637eaf
568 changed files with 8650 additions and 8654 deletions

View File

@ -93,8 +93,8 @@ public:
// Same as above but for the depth Target.
// After calling this, before you render anything else, you MUST bind the framebuffer you want to draw to.
static GLuint ResolveAndGetDepthTarget(const EFBRectangle &rect);
// Convert EFB content on pixel format change.
// Convert EFB content on pixel format change.
// convtype=0 -> rgb8->rgba6, convtype=2 -> rgba6->rgb8
static void ReinterpretPixelData(unsigned int convtype);
@ -119,7 +119,7 @@ private:
static GLuint m_resolvedDepthTexture;
static GLuint m_xfbFramebuffer; // Only used in MSAA mode
// For pixel format draw
static GLuint m_pixel_format_vbo;
static GLuint m_pixel_format_vao;