Run code through the advanced tool 'sed' to remove trailing whitespace.

This commit is contained in:
comex
2013-10-29 01:23:17 -04:00
parent 965b32be9c
commit c579637eaf
568 changed files with 8650 additions and 8654 deletions

View File

@ -32,12 +32,12 @@
#define GL_BGRA GL_RGBA
#define glDrawElementsBaseVertex(...)
#define glDrawRangeElementsBaseVertex(...)
#define glRenderbufferStorageMultisampleCoverageNV(...)
#define glRenderbufferStorageMultisampleCoverageNV(...)
#define glViewportIndexedf(...)
#endif
#else
#define TEX2D GL_TEXTURE_RECTANGLE_ARB
#define PREC
#define PREC
#define TEXTYPE "sampler2DRect"
#define TEXFUNC "texture2DRect"
#endif
@ -71,14 +71,14 @@ __forceinline GLenum GL_REPORT_ERROR() { return GL_NO_ERROR; }
#endif
// this should be removed in future, but as long as glsl is unstable, we should really read this messages
#if defined(_DEBUG) || defined(DEBUGFAST)
#if defined(_DEBUG) || defined(DEBUGFAST)
#define DEBUG_GLSL 1
#else
#define DEBUG_GLSL 0
#endif
// Isn't defined if we aren't using GLEW 1.6
#ifndef GL_ONE_MINUS_SRC1_ALPHA
#ifndef GL_ONE_MINUS_SRC1_ALPHA
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#endif