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synced 2025-07-23 14:19:46 -06:00
Run code through the advanced tool 'sed' to remove trailing whitespace.
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@ -32,12 +32,12 @@
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#define GL_BGRA GL_RGBA
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#define glDrawElementsBaseVertex(...)
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#define glDrawRangeElementsBaseVertex(...)
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#define glRenderbufferStorageMultisampleCoverageNV(...)
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#define glRenderbufferStorageMultisampleCoverageNV(...)
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#define glViewportIndexedf(...)
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#endif
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#else
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#define TEX2D GL_TEXTURE_RECTANGLE_ARB
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#define PREC
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#define PREC
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#define TEXTYPE "sampler2DRect"
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#define TEXFUNC "texture2DRect"
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#endif
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@ -71,14 +71,14 @@ __forceinline GLenum GL_REPORT_ERROR() { return GL_NO_ERROR; }
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#endif
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// this should be removed in future, but as long as glsl is unstable, we should really read this messages
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define DEBUG_GLSL 1
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#else
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#define DEBUG_GLSL 0
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#endif
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// Isn't defined if we aren't using GLEW 1.6
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#ifndef GL_ONE_MINUS_SRC1_ALPHA
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#ifndef GL_ONE_MINUS_SRC1_ALPHA
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#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
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#endif
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