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Run code through the advanced tool 'sed' to remove trailing whitespace.
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@ -53,11 +53,11 @@ struct SHADER
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glprogid = 0;
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}
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GLuint glprogid; // opengl program id
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std::string strvprog, strpprog;
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GLint UniformLocations[NUM_UNIFORMS];
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u32 UniformSize[NUM_UNIFORMS];
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void SetProgramVariables();
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void SetProgramBindings();
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void Bind();
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@ -84,7 +84,7 @@ public:
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static GLuint GetCurrentProgram(void);
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static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
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static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
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static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode);
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static GLuint CompileSingleShader(GLuint type, const char *code);
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static void UploadConstants();
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