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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Run code through the advanced tool 'sed' to remove trailing whitespace.
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@ -60,10 +60,10 @@ void VertexManager::CreateDeviceObjects()
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{
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s_vertexBuffer = new StreamBuffer(GL_ARRAY_BUFFER, MAX_VBUFFER_SIZE);
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m_vertex_buffers = s_vertexBuffer->getBuffer();
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s_indexBuffer = new StreamBuffer(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE);
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m_index_buffers = s_indexBuffer->getBuffer();
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m_CurrentVertexFmt = NULL;
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m_last_vao = 0;
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}
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@ -74,7 +74,7 @@ void VertexManager::DestroyDeviceObjects()
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glBindBuffer(GL_ARRAY_BUFFER, 0 );
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0 );
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GL_REPORT_ERROR();
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delete s_vertexBuffer;
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delete s_indexBuffer;
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GL_REPORT_ERROR();
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@ -87,7 +87,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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u32 line_index_size = IndexGenerator::GetLineindexLen();
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u32 point_index_size = IndexGenerator::GetPointindexLen();
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u32 index_size = (triangle_index_size+line_index_size+point_index_size) * sizeof(u16);
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s_vertexBuffer->Alloc(vertex_data_size, stride);
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u32 offset = s_vertexBuffer->Upload(GetVertexBuffer(), vertex_data_size);
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s_baseVertex = offset / stride;
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@ -105,7 +105,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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{
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s_offset[2] = s_indexBuffer->Upload((u8*)GetPointIndexBuffer(), point_index_size * sizeof(u16));
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}
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ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size);
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ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_size);
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}
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@ -117,7 +117,7 @@ void VertexManager::Draw(u32 stride)
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u32 point_index_size = IndexGenerator::GetPointindexLen();
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u32 max_index = IndexGenerator::GetNumVerts();
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GLenum triangle_mode = g_ActiveConfig.backend_info.bSupportsPrimitiveRestart?GL_TRIANGLE_STRIP:GL_TRIANGLES;
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if(g_ogl_config.bSupportsGLBaseVertex) {
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if (triangle_index_size > 0)
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{
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@ -134,7 +134,7 @@ void VertexManager::Draw(u32 stride)
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glDrawRangeElementsBaseVertex(GL_POINTS, 0, max_index, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[2], s_baseVertex);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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}
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}
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else if (DriverDetails::HasBug(DriverDetails::BUG_ISTEGRA))
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{
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if (triangle_index_size > 0)
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@ -168,17 +168,17 @@ void VertexManager::Draw(u32 stride)
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glDrawRangeElements(GL_POINTS, 0, max_index, point_index_size, GL_UNSIGNED_SHORT, (u8*)NULL+s_offset[2]);
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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}
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}
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}
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void VertexManager::vFlush()
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{
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#if defined(_DEBUG) || defined(DEBUGFAST)
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PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGen.numTexGens,
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xfregs.numChan.numColorChans, xfregs.dualTexTrans.enabled, bpmem.ztex2.op,
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bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
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for (unsigned int i = 0; i < xfregs.numChan.numColorChans; ++i)
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for (unsigned int i = 0; i < xfregs.numChan.numColorChans; ++i)
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{
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LitChannel* ch = &xfregs.color[i];
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PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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@ -186,7 +186,7 @@ void VertexManager::vFlush()
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PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
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}
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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{
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TexMtxInfo tinfo = xfregs.texMtxInfo[i];
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if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff;
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@ -202,10 +202,10 @@ void VertexManager::vFlush()
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#endif
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(void)GL_REPORT_ERROR();
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GLVertexFormat *nativeVertexFmt = (GLVertexFormat*)g_nativeVertexFmt;
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u32 stride = nativeVertexFmt->GetVertexStride();
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if(m_last_vao != nativeVertexFmt->VAO) {
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glBindVertexArray(nativeVertexFmt->VAO);
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m_last_vao = nativeVertexFmt->VAO;
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@ -231,10 +231,10 @@ void VertexManager::vFlush()
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TextureCache::SetNextStage(i);
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g_renderer->SetSamplerState(i % 4, i / 4);
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FourTexUnits &tex = bpmem.tex[i >> 2];
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TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
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TextureCache::TCacheEntryBase* tentry = TextureCache::Load(i,
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(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format,
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(tex.texMode0[i&3].min_filter & 3),
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(tex.texMode1[i&3].max_lod + 0xf) / 0x10,
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@ -279,7 +279,7 @@ void VertexManager::vFlush()
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VertexShaderManager::SetConstants();
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PixelShaderManager::SetConstants(g_nativeVertexFmt->m_components);
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ProgramShaderCache::UploadConstants();
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// setup the pointers
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if (g_nativeVertexFmt)
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g_nativeVertexFmt->SetupVertexPointers();
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@ -300,24 +300,24 @@ void VertexManager::vFlush()
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VertexShaderManager::SetConstants();
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PixelShaderManager::SetConstants(g_nativeVertexFmt->m_components);
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}
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// only update alpha
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
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glDisable(GL_BLEND);
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Draw(stride);
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// restore color mask
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g_renderer->SetColorMask();
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if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
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if (bpmem.blendmode.blendenable || bpmem.blendmode.subtract)
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glEnable(GL_BLEND);
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}
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GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
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{
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// save the shaders
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ProgramShaderCache::PCacheEntry prog = ProgramShaderCache::GetShaderProgram();
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@ -332,7 +332,7 @@ void VertexManager::vFlush()
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fvs << prog.shader.strvprog.c_str();
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}
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if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
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if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
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{
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char str[128];
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sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
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