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Run code through the advanced tool 'sed' to remove trailing whitespace.
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@ -21,7 +21,7 @@ namespace OGL
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virtual void Initialize(const PortableVertexDeclaration &_vtx_decl);
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virtual void SetupVertexPointers();
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GLuint VAO;
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};
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@ -35,10 +35,10 @@ public:
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NativeVertexFormat* CreateNativeVertexFormat();
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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// NativeVertexFormat use this
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GLuint m_vertex_buffers;
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GLuint m_index_buffers;
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GLuint m_index_buffers;
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GLuint m_last_vao;
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private:
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void Draw(u32 stride);
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