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Run code through the advanced tool 'sed' to remove trailing whitespace.
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@ -28,10 +28,10 @@ namespace HwRasterizer
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struct TexCacheEntry
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{
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TexImage0 texImage0;
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TexImage1 texImage1;
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TexImage2 texImage2;
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TexImage3 texImage3;
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TexImage0 texImage0;
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TexImage1 texImage1;
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TexImage2 texImage2;
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TexImage3 texImage3;
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TexTLUT texTlut;
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GLuint texture;
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@ -47,4 +47,4 @@ namespace HwRasterizer
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static TextureCache textures;
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}
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#endif
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#endif
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