Run code through the advanced tool 'sed' to remove trailing whitespace.

This commit is contained in:
comex
2013-10-29 01:23:17 -04:00
parent 965b32be9c
commit c579637eaf
568 changed files with 8650 additions and 8654 deletions

View File

@ -30,7 +30,7 @@ void SWRenderer::Init()
void SWRenderer::Shutdown()
{
glDeleteProgram(program);
glDeleteTextures(1, &s_RenderTarget);
glDeleteTextures(1, &s_RenderTarget);
#ifndef USE_GLES
delete s_pfont;
s_pfont = 0;
@ -62,7 +62,7 @@ void CreateShaders()
uni_tex = glGetUniformLocation(program, "Texture");
attr_pos = glGetAttribLocation(program, "pos");
attr_tex = glGetAttribLocation(program, "TexCoordIn");
attr_tex = glGetAttribLocation(program, "TexCoordIn");
}
void SWRenderer::Prepare()
@ -100,7 +100,7 @@ void SWRenderer::DrawDebugText()
char *p = debugtext_buffer;
p[0] = 0;
if (g_SWVideoConfig.bShowStats)
if (g_SWVideoConfig.bShowStats)
{
p+=sprintf(p,"Objects: %i\n",swstats.thisFrame.numDrawnObjects);
p+=sprintf(p,"Primitives: %i\n",swstats.thisFrame.numPrimatives);
@ -136,7 +136,7 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glUseProgram(program);
static const GLfloat verts[4][2] = {
{ -1, -1}, // Left top
@ -161,13 +161,13 @@ void SWRenderer::DrawTexture(u8 *texture, int width, int height)
glDisableVertexAttribArray(attr_pos);
glDisableVertexAttribArray(attr_tex);
glBindTexture(GL_TEXTURE_2D, 0);
glBindTexture(GL_TEXTURE_2D, 0);
GL_REPORT_ERRORD();
}
void SWRenderer::SwapBuffer()
{
// Do our OSD callbacks
// Do our OSD callbacks
OSD::DoCallbacks(OSD::OSD_ONFRAME);
DrawDebugText();
@ -177,7 +177,7 @@ void SWRenderer::SwapBuffer()
GLInterface->Swap();
swstats.ResetFrame();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
GL_REPORT_ERRORD();