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@ -69,7 +69,7 @@ namespace DriverDetails
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// Affected devices: Qualcomm/Adreno
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// Started Version: ? (Noticed on v14)
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// Ended Version: -1
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// When compiling a shader, it is important that when it fails,
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// When compiling a shader, it is important that when it fails,
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// you first get the length of the information log prior to grabbing it.
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// This allows you to allocate an array to store all of the log
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// Adreno devices /always/ return 0 when querying GL_INFO_LOG_LENGTH
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@ -129,7 +129,7 @@ namespace DriverDetails
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// PowerVR 5 hardware limitations don't allow it to support OpenGL ES 3
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// This is fixed in PowerVR6
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BUG_ISPOWERVR,
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// Bug: glBufferSubData/glMapBufferRange stalls + OOM
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// Bug: glBufferSubData/glMapBufferRange stalls + OOM
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// Affected devices: Adreno a3xx/Mali-t6xx
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// Started Version: -1
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// Ended Version: -1
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@ -138,10 +138,10 @@ namespace DriverDetails
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// Apparently Mali and Adreno share code in this regard since it was wrote by the same person.
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BUG_BROKENBUFFERSTREAM,
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};
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// Initializes our internal vendor, device family, and driver version
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// Initializes our internal vendor, device family, and driver version
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void Init(Vendor vendor, Driver driver, const double version);
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// Once Vendor and driver version is set, this will return if it has the applicable bug passed to it.
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bool HasBug(Bug bug);
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}
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