Run code through the advanced tool 'sed' to remove trailing whitespace.

This commit is contained in:
comex
2013-10-29 01:23:17 -04:00
parent 965b32be9c
commit c579637eaf
568 changed files with 8650 additions and 8654 deletions

View File

@ -112,7 +112,7 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
g_texture_cache->ClearRenderTargets();
}
}
backup_config.s_colorsamples = config.iSafeTextureCache_ColorSamples;
backup_config.s_copy_efb_to_texture = config.bCopyEFBToTexture;
backup_config.s_copy_efb_scaled = config.bCopyEFBScaled;
@ -131,7 +131,7 @@ void TextureCache::Cleanup()
while (iter != tcend)
{
if ( frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount
// EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted
&& ! iter->second->IsEfbCopy() )
{
@ -499,7 +499,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
entry->SetGeneralParameters(address, texture_size, full_format, entry->num_mipmaps);
entry->SetDimensions(nativeW, nativeH, width, height);
entry->hash = tex_hash;
if (entry->IsEfbCopy() && !g_ActiveConfig.bCopyEFBToTexture)
entry->type = TCET_EC_DYNAMIC;
else
@ -515,7 +515,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
if (use_native_mips)
{
src_data += texture_size;
const u8* ptr_even = NULL;
const u8* ptr_odd = NULL;
if (from_tmem)
@ -530,13 +530,13 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
const u32 mip_height = CalculateLevelSize(height, level);
const u32 expanded_mip_width = (mip_width + bsw) & (~bsw);
const u32 expanded_mip_height = (mip_height + bsh) & (~bsh);
const u8*& mip_src_data = from_tmem
? ((level % 2) ? ptr_odd : ptr_even)
: src_data;
TexDecoder_Decode(temp, mip_src_data, expanded_mip_width, expanded_mip_height, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
mip_src_data += TexDecoder_GetTextureSizeInBytes(expanded_mip_width, expanded_mip_height, texformat);
entry->Load(mip_width, mip_height, expanded_mip_width, level);
if (g_ActiveConfig.bDumpTextures)
@ -566,19 +566,19 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
{
// Emulation methods:
//
//
// - EFB to RAM:
// Encodes the requested EFB data at its native resolution to the emulated RAM using shaders.
// Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again.
// Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture
// Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures.
//
//
// - EFB to texture:
// Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders.
// Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again.
// Since we don't do any further encoding or decoding here, this method is much faster.
// It also allows enhancing the visual quality by doing scaled EFB copies.
//
//
// - Hybrid EFB copies:
// 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM)
// 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range.
@ -667,10 +667,10 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
break;
}
}
else if (isIntensity)
else if (isIntensity)
{
fConstAdd[0] = fConstAdd[1] = fConstAdd[2] = 16.0f/255.0f;
switch (dstFormat)
switch (dstFormat)
{
case 0: // I4
case 1: // I8
@ -682,7 +682,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
colmat[4] = 0.257f; colmat[5] = 0.504f; colmat[6] = 0.098f;
colmat[8] = 0.257f; colmat[9] = 0.504f; colmat[10] = 0.098f;
if (dstFormat < 2 || dstFormat == 8)
if (dstFormat < 2 || dstFormat == 8)
{
colmat[12] = 0.257f; colmat[13] = 0.504f; colmat[14] = 0.098f;
fConstAdd[3] = 16.0f/255.0f;
@ -710,7 +710,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
{
cbufid = 11;
}
}
break;
@ -723,7 +723,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
}
else
{
switch (dstFormat)
switch (dstFormat)
{
case 0: // R4
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;