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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Run code through the advanced tool 'sed' to remove trailing whitespace.
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@ -91,18 +91,18 @@ void LOADERDECL PosMtx_Write()
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DataWrite<u8>(0);
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}
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void LOADERDECL UpdateBoundingBoxPrepare()
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void LOADERDECL UpdateBoundingBoxPrepare()
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{
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if (!PixelEngine::bbox_active)
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return;
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// set our buffer as videodata buffer, so we will get a copy of the vertex positions
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// this is a big hack, but so we can use the same converting function then without bbox
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s_bbox_pCurBufferPointer_orig = VertexManager::s_pCurBufferPointer;
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VertexManager::s_pCurBufferPointer = (u8*)s_bbox_vertex_buffer;
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}
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void LOADERDECL UpdateBoundingBox()
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void LOADERDECL UpdateBoundingBox()
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{
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if (!PixelEngine::bbox_active)
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return;
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@ -140,7 +140,7 @@ void LOADERDECL UpdateBoundingBox()
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o[1] = (1.0f - o[1]) * 242.0f;
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if (o[0] < PixelEngine::bbox[0]) PixelEngine::bbox[0] = (u16) std::max(0.0f, o[0]);
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if (o[0] > PixelEngine::bbox[1]) PixelEngine::bbox[1] = (u16) o[0];
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if (o[0] > PixelEngine::bbox[1]) PixelEngine::bbox[1] = (u16) o[0];
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if (o[1] < PixelEngine::bbox[2]) PixelEngine::bbox[2] = (u16) std::max(0.0f, o[1]);
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if (o[1] > PixelEngine::bbox[3]) PixelEngine::bbox[3] = (u16) o[1];
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}
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@ -172,7 +172,7 @@ void LOADERDECL TexMtx_Write_Float4()
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DataWrite(0.f);
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}
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VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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{
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m_compiledCode = NULL;
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m_numLoadedVertices = 0;
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@ -197,7 +197,7 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
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}
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VertexLoader::~VertexLoader()
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VertexLoader::~VertexLoader()
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{
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#ifdef USE_JIT
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FreeCodeSpace();
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@ -248,7 +248,7 @@ void VertexLoader::CompileVertexTranslator()
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m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (const u32)((m_VtxDesc.Hex >> 31) & 3)
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};
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// Reset pipeline
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m_numPipelineStages = 0;
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@ -265,7 +265,7 @@ void VertexLoader::CompileVertexTranslator()
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}
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// m_VBVertexStride for texmtx and posmtx is computed later when writing.
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// Position Matrix Index
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if (m_VtxDesc.PosMatIdx)
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{
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@ -303,7 +303,7 @@ void VertexLoader::CompileVertexTranslator()
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{
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m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
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m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal,
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m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
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@ -347,7 +347,7 @@ void VertexLoader::CompileVertexTranslator()
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m_NativeFmt->m_components |= VB_HAS_COL0 << i;
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switch (col[i])
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{
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case NOT_PRESENT:
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case NOT_PRESENT:
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m_NativeFmt->m_components &= ~(VB_HAS_COL0 << i);
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vtx_decl.color_offset[i] = -1;
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break;
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@ -454,7 +454,7 @@ void VertexLoader::CompileVertexTranslator()
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if (tc[i] == NOT_PRESENT)
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{
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// if there's more tex coords later, have to write a dummy call
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// if there's more tex coords later, have to write a dummy call
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int j = i + 1;
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for (; j < 8; ++j)
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{
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@ -551,8 +551,8 @@ int VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const
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if (g_nativeVertexFmt != NULL && g_nativeVertexFmt != m_NativeFmt)
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{
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// We really must flush here. It's possible that the native representations
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// of the two vtx formats are the same, but we have no way to easily check that
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// now.
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// of the two vtx formats are the same, but we have no way to easily check that
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// now.
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VertexManager::Flush();
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// Also move the Set() here?
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}
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@ -587,7 +587,7 @@ int VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const
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colElements[i] = m_VtxAttr.color[i].Elements;
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VertexManager::PrepareForAdditionalData(primitive, count, native_stride);
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return count;
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}
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@ -627,10 +627,10 @@ void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int co
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VertexManager::s_pCurBufferPointer += native_stride * new_count;
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DataSkip(new_count * m_VertexSize);
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VertexManager::AddVertices(primitive, new_count);
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VertexManager::AddVertices(primitive, new_count);
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}
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void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)
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void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)
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{
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VAT vat;
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vat.g0.Hex = _group0;
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@ -674,7 +674,7 @@ void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)
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m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
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m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat;
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m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
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if(!m_VtxAttr.ByteDequant) {
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ERROR_LOG(VIDEO, "ByteDequant is set to zero");
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}
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@ -722,7 +722,7 @@ void VertexLoader::AppendToString(std::string *dest) const
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}
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}
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u32 tex_mode[8] = {
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m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
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};
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for (int i = 0; i < 8; i++)
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