Run code through the advanced tool 'sed' to remove trailing whitespace.

This commit is contained in:
comex
2013-10-29 01:23:17 -04:00
parent 965b32be9c
commit c579637eaf
568 changed files with 8650 additions and 8654 deletions

View File

@ -91,18 +91,18 @@ void LOADERDECL PosMtx_Write()
DataWrite<u8>(0);
}
void LOADERDECL UpdateBoundingBoxPrepare()
void LOADERDECL UpdateBoundingBoxPrepare()
{
if (!PixelEngine::bbox_active)
return;
// set our buffer as videodata buffer, so we will get a copy of the vertex positions
// this is a big hack, but so we can use the same converting function then without bbox
s_bbox_pCurBufferPointer_orig = VertexManager::s_pCurBufferPointer;
VertexManager::s_pCurBufferPointer = (u8*)s_bbox_vertex_buffer;
}
void LOADERDECL UpdateBoundingBox()
void LOADERDECL UpdateBoundingBox()
{
if (!PixelEngine::bbox_active)
return;
@ -140,7 +140,7 @@ void LOADERDECL UpdateBoundingBox()
o[1] = (1.0f - o[1]) * 242.0f;
if (o[0] < PixelEngine::bbox[0]) PixelEngine::bbox[0] = (u16) std::max(0.0f, o[0]);
if (o[0] > PixelEngine::bbox[1]) PixelEngine::bbox[1] = (u16) o[0];
if (o[0] > PixelEngine::bbox[1]) PixelEngine::bbox[1] = (u16) o[0];
if (o[1] < PixelEngine::bbox[2]) PixelEngine::bbox[2] = (u16) std::max(0.0f, o[1]);
if (o[1] > PixelEngine::bbox[3]) PixelEngine::bbox[3] = (u16) o[1];
}
@ -172,7 +172,7 @@ void LOADERDECL TexMtx_Write_Float4()
DataWrite(0.f);
}
VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
{
m_compiledCode = NULL;
m_numLoadedVertices = 0;
@ -197,7 +197,7 @@ VertexLoader::VertexLoader(const TVtxDesc &vtx_desc, const VAT &vtx_attr)
}
VertexLoader::~VertexLoader()
VertexLoader::~VertexLoader()
{
#ifdef USE_JIT
FreeCodeSpace();
@ -248,7 +248,7 @@ void VertexLoader::CompileVertexTranslator()
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (const u32)((m_VtxDesc.Hex >> 31) & 3)
};
// Reset pipeline
m_numPipelineStages = 0;
@ -265,7 +265,7 @@ void VertexLoader::CompileVertexTranslator()
}
// m_VBVertexStride for texmtx and posmtx is computed later when writing.
// Position Matrix Index
if (m_VtxDesc.PosMatIdx)
{
@ -303,7 +303,7 @@ void VertexLoader::CompileVertexTranslator()
{
m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal,
m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
@ -347,7 +347,7 @@ void VertexLoader::CompileVertexTranslator()
m_NativeFmt->m_components |= VB_HAS_COL0 << i;
switch (col[i])
{
case NOT_PRESENT:
case NOT_PRESENT:
m_NativeFmt->m_components &= ~(VB_HAS_COL0 << i);
vtx_decl.color_offset[i] = -1;
break;
@ -454,7 +454,7 @@ void VertexLoader::CompileVertexTranslator()
if (tc[i] == NOT_PRESENT)
{
// if there's more tex coords later, have to write a dummy call
// if there's more tex coords later, have to write a dummy call
int j = i + 1;
for (; j < 8; ++j)
{
@ -551,8 +551,8 @@ int VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const
if (g_nativeVertexFmt != NULL && g_nativeVertexFmt != m_NativeFmt)
{
// We really must flush here. It's possible that the native representations
// of the two vtx formats are the same, but we have no way to easily check that
// now.
// of the two vtx formats are the same, but we have no way to easily check that
// now.
VertexManager::Flush();
// Also move the Set() here?
}
@ -587,7 +587,7 @@ int VertexLoader::SetupRunVertices(int vtx_attr_group, int primitive, int const
colElements[i] = m_VtxAttr.color[i].Elements;
VertexManager::PrepareForAdditionalData(primitive, count, native_stride);
return count;
}
@ -627,10 +627,10 @@ void VertexLoader::RunCompiledVertices(int vtx_attr_group, int primitive, int co
VertexManager::s_pCurBufferPointer += native_stride * new_count;
DataSkip(new_count * m_VertexSize);
VertexManager::AddVertices(primitive, new_count);
VertexManager::AddVertices(primitive, new_count);
}
void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)
void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)
{
VAT vat;
vat.g0.Hex = _group0;
@ -674,7 +674,7 @@ void VertexLoader::SetVAT(u32 _group0, u32 _group1, u32 _group2)
m_VtxAttr.texCoord[7].Elements = vat.g2.Tex7CoordElements;
m_VtxAttr.texCoord[7].Format = vat.g2.Tex7CoordFormat;
m_VtxAttr.texCoord[7].Frac = vat.g2.Tex7Frac;
if(!m_VtxAttr.ByteDequant) {
ERROR_LOG(VIDEO, "ByteDequant is set to zero");
}
@ -722,7 +722,7 @@ void VertexLoader::AppendToString(std::string *dest) const
}
}
u32 tex_mode[8] = {
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
};
for (int i = 0; i < 8; i++)