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Run code through the advanced tool 'sed' to remove trailing whitespace.
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@ -24,7 +24,7 @@ class VertexLoaderUID
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u32 vid[5];
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size_t hash;
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public:
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VertexLoaderUID()
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VertexLoaderUID()
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{
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}
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@ -94,7 +94,7 @@ public:
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~VertexLoader();
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int GetVertexSize() const {return m_VertexSize;}
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int SetupRunVertices(int vtx_attr_group, int primitive, int const count);
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void RunVertices(int vtx_attr_group, int primitive, int count);
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void RunCompiledVertices(int vtx_attr_group, int primitive, int count, u8* Data);
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