Run code through the advanced tool 'sed' to remove trailing whitespace.

This commit is contained in:
comex
2013-10-29 01:23:17 -04:00
parent 965b32be9c
commit c579637eaf
568 changed files with 8650 additions and 8654 deletions

View File

@ -50,13 +50,13 @@ u32 VertexManager::GetRemainingSize()
}
void VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32 stride)
{
{
u32 const needed_vertex_bytes = count * stride;
if (count > IndexGenerator::GetRemainingIndices() || count > GetRemainingIndices(primitive) || needed_vertex_bytes > GetRemainingSize())
{
Flush();
if(count > IndexGenerator::GetRemainingIndices())
ERROR_LOG(VIDEO, "Too little remaining index values. Use 32-bit or reset them on flush.");
if (count > GetRemainingIndices(primitive))
@ -75,7 +75,7 @@ bool VertexManager::IsFlushed() const
u32 VertexManager::GetRemainingIndices(int primitive)
{
if(g_Config.backend_info.bSupportsPrimitiveRestart)
{
switch (primitive)
@ -125,7 +125,7 @@ u32 VertexManager::GetRemainingIndices(int primitive)
default:
return 0;
}
}
}
}
void VertexManager::AddVertices(int primitive, u32 numVertices)
@ -158,12 +158,12 @@ void VertexManager::Flush()
#if (0)
void VertexManager::Flush()
{
#if defined(_DEBUG) || defined(DEBUGFAST)
#if defined(_DEBUG) || defined(DEBUGFAST)
PRIM_LOG("frame%d:\n texgen=%d, numchan=%d, dualtex=%d, ztex=%d, cole=%d, alpe=%d, ze=%d", g_ActiveConfig.iSaveTargetId, xfregs.numTexGens,
xfregs.nNumChans, (int)xfregs.bEnableDualTexTransform, bpmem.ztex2.op,
bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.zmode.updateenable);
for (int i = 0; i < xfregs.nNumChans; ++i)
for (int i = 0; i < xfregs.nNumChans; ++i)
{
LitChannel* ch = &xfregs.colChans[i].color;
PRIM_LOG("colchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
@ -171,7 +171,7 @@ void VertexManager::Flush()
PRIM_LOG("alpchan%d: matsrc=%d, light=0x%x, ambsrc=%d, diffunc=%d, attfunc=%d", i, ch->matsource, ch->GetFullLightMask(), ch->ambsource, ch->diffusefunc, ch->attnfunc);
}
for (int i = 0; i < xfregs.numTexGens; ++i)
for (int i = 0; i < xfregs.numTexGens; ++i)
{
TexMtxInfo tinfo = xfregs.texcoords[i].texmtxinfo;
if (tinfo.texgentype != XF_TEXGEN_EMBOSS_MAP) tinfo.hex &= 0x7ff;
@ -206,10 +206,10 @@ void VertexManager::Flush()
Renderer::SetSamplerState(i & 3, i >> 2);
FourTexUnits &tex = bpmem.tex[i >> 2];
TCacheEntry::TCacheEntryBase* tentry = TextureCache::Load(i,
TCacheEntry::TCacheEntryBase* tentry = TextureCache::Load(i,
(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
tex.texTlut[i&3].tlut_format,
(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8),
(tex.texMode1[i&3].max_lod >> 4));
@ -257,7 +257,7 @@ void VertexManager::Flush()
//IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS)
{
// save the shaders
char strfile[255];
@ -271,7 +271,7 @@ void VertexManager::Flush()
fvs << vs->strprog.c_str();
}
if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
{
char str[128];
sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
@ -297,12 +297,12 @@ void VertexManager::DoStateShared(PointerWrap& p)
// It seems we half-assume to be flushed here
// We update s_pCurBufferPointer yet don't worry about IndexGenerator's outdated pointers
// and maybe other things are overlooked
p.Do(LocalVBuffer);
p.Do(TIBuffer);
p.Do(LIBuffer);
p.Do(PIBuffer);
s_pBaseBufferPointer = &LocalVBuffer[0];
s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
p.DoPointer(s_pCurBufferPointer, s_pBaseBufferPointer);